Published on : Dec 22, 2016
Albany, New York, December 22, 2016: People are living in the golden age of learning and to provide an ease in learning, internet has now opened up a wealth of information and knowledge. Nowadays, technological advancement has led to the development of various apps for educational purposes and they are available for kids and young people, which are fueling the market demand globally. A new forecast report focusing on the education apps market has been added to online repository of Market Research Hub (MRH). It is titled as, “Education Apps Market in the US 2016-2020”. This study focuses on the U.S. market and provides detailed analysis of the current scenario and future growth prospects. Research analysts have forecasted the U.S. education apps market to grow at a CAGR of 28.15% during 2016 to 2020.
The report starts with a brief introduction on the scope of education apps in the market. Educational apps are becoming popular because they broadly promote collaborative and active learning. Now, digitization of content has resulted in the advent of various technological innovations that improves the learning process of students. The development of educational apps is a major leap, expected to drive the education technology market. As per the research findings in the United States, the rising adoption of gadgets among students, such as smartphones, tablets and laptops which are mainly used for study purposes and steadily replacing the use of notebooks and desktops is a prime factor for boosting the market growth. This rise occurred due to the growing demand for e-learning in U.S.
The research briefly highlights the key factors and trends driving the market, the factors challenging the market and the current market trend in education apps market of U.S. It has been observed that increased focus on competency-based education (CBE) is also trending the education apps market because it is based on performance assessment of students i.e. calculated after they complete the task linked with learning module. This method of training helps students study through experiential learning. Moreover, the report states that the major challenge for the market is rising competition from open source mobile learning applications.
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As per the report findings, the market for education apps in U.S. is highly competitive and is dominated by the pure play education technology vendors and large enterprises who are leaders in the mobile apps market. Some of the key and prominent vendors are as follows:
- Lumos Labs
- Rosseta Stone
Some other prominent vendors are Age of Learning, BenchPrep, IXL Learning and DubLabs.
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