Published on : Apr 04, 2018
Albany, New York, April 4, 2018: Over the years, the audio industry has been witnessing significant technological advancements. In today’s world, increasing adoption of 3D audio across the world is giving a significant boost to the audio industry. The use of 3D audio in gaming is one of the major factors which is anticipated to drive the 3D audio market. Market Research Hub (MRH) has freshly publicized the latest study titled “3D Audio Market - Global Industry Analysis, Size, Share, Growth, Trends, and Forecast 2017 – 2025” to its massive database. This comprehensive report provides a holistic approach to the 3D audio market growth with focus on the competitive scenario along with the key trends and latest technologies, playing a prominent role in the 3D Audio market growth in the future.
In the initial section, the market overview section of the report reveals the market dynamics and trend such as the drivers, restraints, and opportunities that affect the current nature and future status of this market. It has been analyzed that 3D audio market has seen demand traction due to rising implementation across end-use applications, with commercial implementations holding the largest share.
• According to the study prime findings, the market for 3D audio is forecast to promptly grow to US$ 12.34 Bn by 2025 from its value worth of US$ 3.20 Bn in 2016, recording a CAGR of 16.4%.
• The study also reveals that industries such as gaming, music, VR, and cinemas would continue to dominate the market throughout the forecast period. Some of the prime factors such as improvement in consumer spending on personal entertainment are seen as essential to influencing market growth trends for both the commercial and non-commercial applications.
• From a geographical perspective, Asia Pacific (APAC) held the largest market revenue share for the 3D audio market in 2016 and this region is anticipated to grow at a remarkable CAGR of 17.8% during forecast of 2017 to 2025.
Moreover, a detailed segmentation of the market has been represented in the report, which includes market analysis by component and end-use. The component section includes hardware, software, and services. By end-use, the market has been classified into personal/In-house and commercial. It has been analyzed that Non-commercial applications too such as personal mobile devices and home theater are forecast to see demand surge.
In the end, the report covers comprehensive competitive outlook that includes market share and profiles of key players operating in the global market. Key players include OSSIC, Dysonics, VisiSonics Corporation (Realspace 3D), 3D Sound Labs, DTS, Inc.(Xperi Corporation), ISONO Sound, Auro Technologies Inc., Comhear Inc., Dolby Labs, Hooke Audio, Sennheiser electronic GmbH & Co., and Waves Audio Ltd.
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