Analysis of Online Gaming Market in China Displays Mature but Slow Growth until the End of 2022


Published on : Jan 15, 2018

Albany, New York, January 15, 2018: For several years, China has been the dominant force in the gaming industry, a truly lucrative market earning profits each year. A new study titled “Online gaming - China - December 2017” has been freshly included in the vast database of Market Research Hub (MRH), which offers precise forecast and predictions on market size until the end of 2022. Also, the report offers key insights on the numerous factors at play in Chinese online gaming industry. According to the study recent findings, the online gaming market is maturing at the present time, but the growth is expected to slow in the coming years.

Market Key Insights

Online gaming is one of the fastest-growing industries on the internet. Consumers prefer playing online games with their real-life friends. This reveals an opportunity and also highlights the importance of connecting users’ real-world social life with games, which will make consumers ambassadors of games, attracting new users and retaining existing ones when they invite friends to play with them. On the other hand, one of the major issues present in the market is that female market hasn’t been fully exploited.

As per consumer perspective, the research analyses some of the major points such as both mobile and PC gaming are very popular, and for them stress relief and time killing are top two reasons for online gaming. Chinese gamers prefer in-game purchase to pay-to-play. Also, graphics and controls are important when choosing a new game.

Some of the major factors currently impacting the gaming industry include rise in the user for online payments, high-speed and more affordable internet breed more gaming occasions, a highly regulated market will phase out weaker players, E-sports coming of age in China; and Pan-entertainment ecosystem are quickly extending impacts.

Research Highlights

Initially, the report starts with a detailed market overview and the executive summary. The report then finds that the online gaming market in the United Kingdom faces challenges but there are many opportunities for growth in this market. The report gives the data regarding the China online gaming industry size and forecast by considering the best- and worst-case forecast of the market value of online gaming, during 2012-22. The report also gives information on the companies and brands involved in the China market and gives information about the competitive strategies that are being employed by such brands and companies.

The report also gives information on reasons for gaming habits and preference. The report also gives insights about the issues regarding the market potential and its implications. The subsequent section of the report focusses on attracting the mintropolitans and also gives information about the market drivers.

A vital section of competitive landscape further highlights market key players and their market share. At present, Tencent and NetEase dominate the overall market. Tencent dominates with 44% market share.

Request a Sample with TOC in a PDF format : https://www.marketresearchhub.com/enquiry.php?type=S&repid=1476669

About Market Research Hub

Market Research Hub (MRH) is a next-generation reseller of research reports and analysis. MRH’s expansive collection of market research reports has been carefully curated to help key personnel and decision makers across industry verticals to clearly visualize their operating environment and take strategic steps.

MRH functions as an integrated platform for the following products and services: Objective and sound market forecasts, qualitative and quantitative analysis, incisive insight into defining industry trends, and market share estimates. Our reputation lies in delivering value and world-class capabilities to our clients.

Research Assistance

For Enquiries, Call :

+1-800-998-4852US Toll Free

Email : sales@marketresearchhub.com

Back To Top