Global and Japan AR Gaming Market Size, Status and Forecast 2020-2026

Global and Japan AR Gaming Market Size, Status and Forecast 2020-2026

Oct 2020 QYResearch Media91 Pages Price :
$ 3900
Global AR Gaming Scope and Market Size
AR Gaming market is segmented by Type, and by Application. Players, stakeholders, and other participants in the global AR Gaming market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by Type and by Application in terms of revenue and forecast for the period 2015-2026.

Market segment by Type, the product can be split into
Mobile Devices
HMDs
Smart Glasses

Market segment by Application, split into
Innovators
Early Adopters
Early Majority

Based on regional and country-level analysis, the AR Gaming market has been segmented as follows:
North America
United States
Canada
Europe
Germany
France
U.K.
Italy
Russia
Nordic
Rest of Europe
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia-Pacific
Latin America
Mexico
Brazil
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of Middle East & Africa

In the competitive analysis section of the report, leading as well as prominent players of the global AR Gaming market are broadly studied on the basis of key factors. The report offers comprehensive analysis and accurate statistics on revenue by the player for the period 2015-2020. It also offers detailed analysis supported by reliable statistics on price and revenue (global level) by player for the period 2015-2020.
The key players covered in this study
Catchoom
Infinity Augmented Reality
Qualcomm Technologies
Augmented Pixels
Aurasma
Blippar
Total Immersion
VividWorks
Wikitude
Zappar
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global AR Gaming Market Size Growth Rate by Type: 2020 VS 2026
1.2.2 Mobile Devices
1.2.3 HMDs
1.2.4 Smart Glasses
1.3 Market by Application
1.3.1 Global AR Gaming Market Share by Application: 2020 VS 2026
1.3.2 Innovators
1.3.3 Early Adopters
1.3.4 Early Majority
1.4 Study Objectives
1.5 Years Considered

2 Global Growth Trends
2.1 Global AR Gaming Market Perspective (2015-2026)
2.2 Global AR Gaming Growth Trends by Regions
2.2.1 AR Gaming Market Size by Regions: 2015 VS 2020 VS 2026
2.2.2 AR Gaming Historic Market Share by Regions (2015-2020)
2.2.3 AR Gaming Forecasted Market Size by Regions (2021-2026)
2.3 Industry Trends and Growth Strategy
2.3.1 Market Trends
2.3.2 Market Drivers
2.3.3 Market Challenges
2.3.4 Market Restraints

3 Competition Landscape by Key Players
3.1 Global Top AR Gaming Players by Market Size
3.1.1 Global Top AR Gaming Players by Revenue (2015-2020)
3.1.2 Global AR Gaming Revenue Market Share by Players (2015-2020)
3.2 Global AR Gaming Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
3.3 Players Covered: Ranking by AR Gaming Revenue
3.4 Global AR Gaming Market Concentration Ratio
3.4.1 Global AR Gaming Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by AR Gaming Revenue in 2019
3.5 Key Players AR Gaming Area Served
3.6 Key Players AR Gaming Product Solution and Service
3.7 Date of Enter into AR Gaming Market
3.8 Mergers & Acquisitions, Expansion Plans

4 AR Gaming Breakdown Data by Type (2015-2026)
4.1 Global AR Gaming Historic Market Size by Type (2015-2020)
4.2 Global AR Gaming Forecasted Market Size by Type (2021-2026)

5 AR Gaming Breakdown Data by Application (2015-2026)
5.1 Global AR Gaming Historic Market Size by Application (2015-2020)
5.2 Global AR Gaming Forecasted Market Size by Application (2021-2026)

6 North America
6.1 North America AR Gaming Market Size (2015-2026)
6.2 North America AR Gaming Market Size by Type (2015-2020)
6.3 North America AR Gaming Market Size by Application (2015-2020)
6.4 North America AR Gaming Market Size by Country (2015-2020)
6.4.1 United States
6.4.2 Canada

7 Europe
7.1 Europe AR Gaming Market Size (2015-2026)
7.2 Europe AR Gaming Market Size by Type (2015-2020)
7.3 Europe AR Gaming Market Size by Application (2015-2020)
7.4 Europe AR Gaming Market Size by Country (2015-2020)
7.4.1 Germany
7.4.2 France
7.4.3 U.K.
7.4.4 Italy
7.4.5 Russia
7.4.6 Nordic
7.4.7 Rest of Europe

8 China
8.1 China AR Gaming Market Size (2015-2026)
8.2 China AR Gaming Market Size by Type (2015-2020)
8.3 China AR Gaming Market Size by Application (2015-2020)
8.4 China AR Gaming Market Size by Region (2015-2020)
8.4.1 China
8.4.2 Japan
8.4.3 South Korea
8.4.4 Southeast Asia
8.4.5 India
8.4.6 Australia
8.4.7 Rest of Asia-Pacific

9 Japan
9.1 Japan AR Gaming Market Size (2015-2026)
9.2 Japan AR Gaming Market Size by Type (2015-2020)
9.3 Japan AR Gaming Market Size by Application (2015-2020)
9.4 Japan AR Gaming Market Size by Country (2015-2020)
9.4.1 Mexico
9.4.2 Brazil

10 Southeast Asia
10.1 Southeast Asia AR Gaming Market Size (2015-2026)
10.2 Southeast Asia AR Gaming Market Size by Type (2015-2020)
10.3 Southeast Asia AR Gaming Market Size by Application (2015-2020)
10.4 Southeast Asia AR Gaming Market Size by Country (2015-2020)
10.4.1 Turkey
10.4.2 Saudi Arabia
10.4.3 UAE
10.4.4 Rest of Middle East & Africa

11 Key Players Profiles
11.1 Catchoom
11.1.1 Catchoom Company Details
11.1.2 Catchoom Business Overview
11.1.3 Catchoom AR Gaming Introduction
11.1.4 Catchoom Revenue in AR Gaming Business (2015-2020))
11.1.5 Catchoom Recent Development
11.2 Infinity Augmented Reality
11.2.1 Infinity Augmented Reality Company Details
11.2.2 Infinity Augmented Reality Business Overview
11.2.3 Infinity Augmented Reality AR Gaming Introduction
11.2.4 Infinity Augmented Reality Revenue in AR Gaming Business (2015-2020)
11.2.5 Infinity Augmented Reality Recent Development
11.3 Qualcomm Technologies
11.3.1 Qualcomm Technologies Company Details
11.3.2 Qualcomm Technologies Business Overview
11.3.3 Qualcomm Technologies AR Gaming Introduction
11.3.4 Qualcomm Technologies Revenue in AR Gaming Business (2015-2020)
11.3.5 Qualcomm Technologies Recent Development
11.4 Augmented Pixels
11.4.1 Augmented Pixels Company Details
11.4.2 Augmented Pixels Business Overview
11.4.3 Augmented Pixels AR Gaming Introduction
11.4.4 Augmented Pixels Revenue in AR Gaming Business (2015-2020)
11.4.5 Augmented Pixels Recent Development
11.5 Aurasma
11.5.1 Aurasma Company Details
11.5.2 Aurasma Business Overview
11.5.3 Aurasma AR Gaming Introduction
11.5.4 Aurasma Revenue in AR Gaming Business (2015-2020)
11.5.5 Aurasma Recent Development
11.6 Blippar
11.6.1 Blippar Company Details
11.6.2 Blippar Business Overview
11.6.3 Blippar AR Gaming Introduction
11.6.4 Blippar Revenue in AR Gaming Business (2015-2020)
11.6.5 Blippar Recent Development
11.7 Total Immersion
11.7.1 Total Immersion Company Details
11.7.2 Total Immersion Business Overview
11.7.3 Total Immersion AR Gaming Introduction
11.7.4 Total Immersion Revenue in AR Gaming Business (2015-2020)
11.7.5 Total Immersion Recent Development
11.8 VividWorks
11.8.1 VividWorks Company Details
11.8.2 VividWorks Business Overview
11.8.3 VividWorks AR Gaming Introduction
11.8.4 VividWorks Revenue in AR Gaming Business (2015-2020)
11.8.5 VividWorks Recent Development
11.9 Wikitude
11.9.1 Wikitude Company Details
11.9.2 Wikitude Business Overview
11.9.3 Wikitude AR Gaming Introduction
11.9.4 Wikitude Revenue in AR Gaming Business (2015-2020)
11.9.5 Wikitude Recent Development
11.10 Zappar
11.10.1 Zappar Company Details
11.10.2 Zappar Business Overview
11.10.3 Zappar AR Gaming Introduction
11.10.4 Zappar Revenue in AR Gaming Business (2015-2020)
11.10.5 Zappar Recent Development

12 Analyst's Viewpoints/Conclusions

13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details

List of Table

List of Tables
Table 1. Global AR Gaming Market Size Growth Rate by Type (US$ Million): 2020 VS 2026
Table 3. Key Players of Mobile Devices
Table 4. Key Players of HMDs
Table 5. Key Players of Smart Glasses
Table 6. Global AR Gaming Market Size Growth by Application (US$ Million): 2020 VS 2026
Table 7. Global AR Gaming Market Size by Regions (US$ Million): 2020 VS 2026
Table 8. Global AR Gaming Market Size by Regions (2015-2020) (US$ Million)
Table 9. Global AR Gaming Market Share by Regions (2015-2020)
Table 10. Global AR Gaming Forecasted Market Size by Regions (2021-2026) (US$ Million)
Table 11. Global AR Gaming Market Share by Regions (2021-2026)
Table 12. AR Gaming Market Market Trends
Table 13. AR Gaming Market Drivers
Table 14. AR Gaming Market Challenges
Table 15. AR Gaming Market Restraints
Table 16. Global AR Gaming Revenue by Players (2015-2020) (US$ Million)
Table 17. Global AR Gaming Market Share by Players (2015-2020)
Table 18. Global Top AR Gaming Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in AR Gaming as of 2019)
Table 19. Global AR Gaming by Players Market Concentration Ratio (CR5 and HHI)
Table 20. Key Players Headquarters and Area Served
Table 21. Key Players AR Gaming Product Solution and Service
Table 22. Mergers & Acquisitions, Expansion Plans
Table 23. Global AR Gaming Market Size by Type (2015-2020) (US$ Million)
Table 24. Global AR Gaming Market Size Share by Type (2015-2020)
Table 25. Global AR Gaming Revenue Market Share by Type (2021-2026)
Table 26. Global AR Gaming Market Size Share by Application (2015-2020)
Table 27. Global AR Gaming Market Size by Application (2015-2020) (US$ Million)
Table 28. Global AR Gaming Market Size Share by Application (2021-2026)
Table 29. North America AR Gaming Market Size by Type (2015-2020) (US$ Million)
Table 30. North America AR Gaming Market Share by Type (2015-2020)
Table 31. North America AR Gaming Market Size by Application (2015-2020) (US$ Million)
Table 32. North America AR Gaming Market Share by Application (2015-2020)
Table 33. North America AR Gaming Market Size by Country (US$ Million) (2015-2020)
Table 34. North America AR Gaming Market Share by Country (2015-2020)
Table 35. Europe AR Gaming Market Size by Type (2015-2020) (US$ Million)
Table 36. Europe AR Gaming Market Share by Type (2015-2020)
Table 37. Europe AR Gaming Market Size by Application (2015-2020) (US$ Million)
Table 38. Europe AR Gaming Market Share by Application (2015-2020)
Table 39. Europe AR Gaming Market Size by Country (US$ Million) (2015-2020)
Table 40. Europe AR Gaming Market Share by Country (2015-2020)
Table 41. China AR Gaming Market Size by Type (2015-2020) (US$ Million)
Table 42. China AR Gaming Market Share by Type (2015-2020)
Table 43. China AR Gaming Market Size by Application (2015-2020) (US$ Million)
Table 44. China AR Gaming Market Share by Application (2015-2020)
Table 45. China AR Gaming Market Size by Region (US$ Million) (2015-2020)
Table 46. China AR Gaming Market Share by Region (2015-2020)
Table 47. Japan AR Gaming Market Size by Type (2015-2020) (US$ Million)
Table 48. Japan AR Gaming Market Share by Type (2015-2020)
Table 49. Japan AR Gaming Market Size by Application (2015-2020) (US$ Million)
Table 50. Japan AR Gaming Market Share by Application (2015-2020)
Table 51. Japan AR Gaming Market Size by Country (US$ Million) (2015-2020)
Table 52. Japan AR Gaming Market Share by Country (2015-2020)
Table 53. Southeast Asia AR Gaming Market Size by Type (2015-2020) (US$ Million)
Table 54. Southeast Asia AR Gaming Market Share by Type (2015-2020)
Table 55. Southeast Asia AR Gaming Market Size by Application (2015-2020) (US$ Million)
Table 56. Southeast Asia AR Gaming Market Share by Application (2015-2020)
Table 57. Southeast Asia AR Gaming Market Size by Country (US$ Million) (2015-2020)
Table 58. Southeast Asia AR Gaming Market Share by Country (2015-2020)
Table 59. Catchoom Company Details
Table 60. Catchoom Business Overview
Table 61. Catchoom Product
Table 62. Catchoom Revenue in AR Gaming Business (2015-2020) (US$ Million)
Table 63. Catchoom Recent Development
Table 64. Infinity Augmented Reality Company Details
Table 65. Infinity Augmented Reality Business Overview
Table 66. Infinity Augmented Reality Product
Table 67. Infinity Augmented Reality Revenue in AR Gaming Business (2015-2020) (US$ Million)
Table 68. Infinity Augmented Reality Recent Development
Table 69. Qualcomm Technologies Company Details
Table 70. Qualcomm Technologies Business Overview
Table 71. Qualcomm Technologies Product
Table 72. Qualcomm Technologies Revenue in AR Gaming Business (2015-2020) (US$ Million)
Table 73. Qualcomm Technologies Recent Development
Table 74. Augmented Pixels Company Details
Table 75. Augmented Pixels Business Overview
Table 76. Augmented Pixels Product
Table 77. Augmented Pixels Revenue in AR Gaming Business (2015-2020) (US$ Million)
Table 78. Augmented Pixels Recent Development
Table 79. Aurasma Company Details
Table 80. Aurasma Business Overview
Table 81. Aurasma Product
Table 82. Aurasma Revenue in AR Gaming Business (2015-2020) (US$ Million)
Table 83. Aurasma Recent Development
Table 84. Blippar Company Details
Table 85. Blippar Business Overview
Table 86. Blippar Product
Table 87. Blippar Revenue in AR Gaming Business (2015-2020) (US$ Million)
Table 88. Blippar Recent Development
Table 89. Total Immersion Company Details
Table 90. Total Immersion Business Overview
Table 91. Total Immersion Product
Table 92. Total Immersion Revenue in AR Gaming Business (2015-2020) (US$ Million)
Table 93. Total Immersion Recent Development
Table 94. VividWorks Business Overview
Table 95. VividWorks Product
Table 96. VividWorks Company Details
Table 97. VividWorks Revenue in AR Gaming Business (2015-2020) (US$ Million)
Table 98. VividWorks Recent Development
Table 99. Wikitude Company Details
Table 100. Wikitude Business Overview
Table 101. Wikitude Product
Table 102. Wikitude Revenue in AR Gaming Business (2015-2020) (US$ Million)
Table 103. Wikitude Recent Development
Table 104. Zappar Company Details
Table 105. Zappar Business Overview
Table 106. Zappar Product
Table 107. Zappar Revenue in AR Gaming Business (2015-2020) (US$ Million)
Table 108. Zappar Recent Development
Table 109. Research Programs/Design for This Report
Table 110. Key Data Information from Secondary Sources
Table 111. Key Data Information from Primary Sources
List of Figures
Figure 1. Global AR Gaming Market Share by Type: 2020 VS 2026
Figure 2. Mobile Devices Features
Figure 3. HMDs Features
Figure 4. Smart Glasses Features
Figure 5. Global AR Gaming Market Share by Application: 2020 VS 2026
Figure 6. Innovators Case Studies
Figure 7. Early Adopters Case Studies
Figure 8. Early Majority Case Studies
Figure 9. AR Gaming Report Years Considered
Figure 10. Global AR Gaming Market Size (US$ Million), YoY Growth 2015-2026
Figure 11. Global AR Gaming Market Share by Regions: 2020 VS 2026
Figure 12. Global AR Gaming Market Share by Regions (2021-2026)
Figure 13. Global AR Gaming Market Share by Players in 2019
Figure 14. Global Top AR Gaming Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in AR Gaming as of 2019
Figure 15. The Top 10 and 5 Players Market Share by AR Gaming Revenue in 2019
Figure 16. North America AR Gaming Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 17. United States AR Gaming Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 18. Canada AR Gaming Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 19. Europe AR Gaming Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 20. Germany AR Gaming Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 21. France AR Gaming Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 22. U.K. AR Gaming Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 23. Italy AR Gaming Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 24. Russia AR Gaming Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 25. Nordic AR Gaming Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 26. Rest of Europe AR Gaming Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 27. Asia-Pacific AR Gaming Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 28. China AR Gaming Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 29. Japan AR Gaming Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 30. South Korea AR Gaming Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 31. Southeast Asia AR Gaming Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 32. India AR Gaming Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 33. Australia AR Gaming Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 34. Rest of Asia-Pacific AR Gaming Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 35. Latin America AR Gaming Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 36. Mexico AR Gaming Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 37. Brazil AR Gaming Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 38. Middle East & Africa AR Gaming Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 39. Turkey AR Gaming Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 40. Saudi Arabia AR Gaming Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 41. UAE AR Gaming Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 42. Rest of Middle East & Africa AR Gaming Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 43. Catchoom Revenue Growth Rate in AR Gaming Business (2015-2020)
Figure 44. Infinity Augmented Reality Revenue Growth Rate in AR Gaming Business (2015-2020)
Figure 45. Qualcomm Technologies Revenue Growth Rate in AR Gaming Business (2015-2020)
Figure 46. Augmented Pixels Revenue Growth Rate in AR Gaming Business (2015-2020)
Figure 47. Aurasma Revenue Growth Rate in AR Gaming Business (2015-2020)
Figure 48. Blippar Revenue Growth Rate in AR Gaming Business (2015-2020)
Figure 49. Total Immersion Revenue Growth Rate in AR Gaming Business (2015-2020)
Figure 50. VividWorks Revenue Growth Rate in AR Gaming Business (2015-2020)
Figure 51. Wikitude Revenue Growth Rate in AR Gaming Business (2015-2020)
Figure 52. Zappar Revenue Growth Rate in AR Gaming Business (2015-2020)
Figure 53. Bottom-up and Top-down Approaches for This Report
Figure 54. Data Triangulation
Figure 55. Key Executives Interviewed

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