Global Animation, VFX & Game Market Size, Status and Forecast 2023

Global Animation, VFX & Game Market Size, Status and Forecast 2023

Nov 2018 QYResearch Media146 Pages Price :
$ 3300
According to the database of QYR Digital & Entertainment Research Center, the global Animation, VFX & Games markets has a total value of $302596 million back in 2013, and increased to $376055 million in 2017. We made a series of functional calculation and deduced the past 5 years data with scientific model. Finally, we made the prediction that the value of Animation, VFX & Games markets can be $452908 million by 2023.The CAGR of the Animation, VFX & Games market is 2.64%, during the period of 2018 and 2023.

The major players in global market include
Tencent
Sony
Activision Blizzard
Microsoft
Nintendo
Netease
Walt Disney Animation Studios
NBCUniversal
Warner Bros
Framestore
TOEI ANIMATION

Geographically, this report split global into several key Regions, with, revenue (million USD), market share and growth rate of Animation, VFX & Game for these regions, from 2013 to 2023 (forecast)
United States
Japan
India
EU
China
Southeast Asia
ROW

On the basis of product/service, the Animation, VFX & Game market is primarily split into
Animation & VFX
Game & VFX

On the basis on the end users/application, this report covers
Anime
Film
Video Game

Data including (both global and regions): Revenue (M USD), Market Share, etc.


Table of Contents

1 Industry Overview1
1.1 Animation, VFX & Game Market Overview1
1.1.1 Animation, VFX & Game Product Scope1
1.1.2 Market Status and Outlook2
1.2 Global Animation, VFX & Game Market Size and Analysis by Regions (2013-2018)3
1.2.1 United States Animation, VFX & Game Market Status and Outlook4
1.2.2 EU Animation, VFX & Game Market Status and Outlook5
1.2.3 Japan Animation, VFX & Game Market Status and Outlook6
1.2.4 China Animation, VFX & Game Market Status and Outlook7
1.2.5 India Animation, VFX & Game Market Status and Outlook8
1.2.6 Southeast Asia Animation, VFX & Game Market Status and Outlook9
1.3 Classification of Animation, VFX & Game by Product10
1.3.1 Global Animation, VFX & Game Revenue (Million USD) Comparison by Product (2013-2023)10
1.3.2 Global Animation, VFX & Game Revenue (Million USD) Market Share (%) by Product/Service in 201811
1.3.3 Animation & VFX11
1.3.4 Game & VFX12
1.4 Animation, VFX & Game Market by End Users/Application13
1.4.1 Anime14
1.4.2 Film15
1.4.3 Video Game16
2 Global Animation, VFX & Game Competition Analysis by Players17
2.1 Global Animation, VFX & Game Market Size (Million USD) (Million USD) by Players (2013-2018)17
2.2 Competitive Status and Trend19
2.2.1 Market Concentration Rate19
2.2.2 Mergers & Acquisitions, Expansion19
3 Company (Top Players) Profiles and Key Data23
3.1 Tencent (CN)23
3.1.1 Company Profile23
3.1.2 Main Business/Business Overview25
3.1.3 Products, Services and Solutions25
3.1.4 Tencent Animation, VFX & Game Revenue (Million USD) (2016-2017)26
3.1.5 Contact Information27
3.2 Sony (JP)27
3.2.1 Company Profile27
3.2.2 Main Business/Business Overview29
3.2.3 Products, Services and Solutions29
3.2.4 Sony Animation, VFX & Game Revenue (Million USD) (2016-2017)30
3.2.5 Contact Information31
3.3 Activision Blizzard (US)31
3.3.1 Company Profile31
3.3.2 Main Business/Business Overview32
3.3.3 Products, Services and Solutions33
3.3.4 Activision Blizzard Animation, VFX & Game Revenue (Million USD) (2016-2017)33
3.3.5 Contact Information35
3.4 Microsoft (US)35
3.4.1 Company Profile35
3.4.2 Main Business/Business Overview37
3.4.3 Products, Services and Solutions37
3.4.4 Microsoft Animation, VFX & Game Revenue (Million USD) (2016-2017)38
3.4.5 Contact Information39
3.5 Nintendo (JP)39
3.5.1 Company Profile39
3.5.2 Main Business/Business Overview40
3.5.3 Products, Services and Solutions40
3.5.4 Nintendo Animation, VFX & Game Revenue (Million USD) (2016-2017)43
3.5.5 Contact Information44
3.6 Netease (CN)44
3.6.1 Company Profile44
3.6.2 Main Business/Business Overview45
3.6.3 Products, Services and Solutions46
3.6.4 Netease Animation, VFX & Game Revenue (Million USD) (2016-2017)47
3.6.5 Contact Information48
3.7 Walt Disney Animation Studios (US)48
3.7.1 Company Profile48
3.7.2 Main Business/Business Overview50
3.7.3 Products, Services and Solutions50
3.7.4 Walt Disney Animation Studios Animation, VFX & Game Revenue (Million USD) (2016-2017)51
3.7.5 Contact Information53
3.8 NBCUniversal (US)53
3.8.1 Company Profile53
3.8.2 Main Business/Business Overview55
3.8.3 Products, Services and Solutions55
3.8.4 NBCUniversal Animation, VFX & Game Revenue (Million USD) (2016-2017)56
3.8.5 Contact Information58
3.9 Warner Bros (US)58
3.9.1 Company Profile58
3.9.2 Main Business/Business Overview59
3.9.3 Products, Services and Solutions60
3.9.4 Warner Bros Animation, VFX & Game Revenue (Million USD) (2016-2017)60
3.9.5 Contact Information61
3.10 Framestore (UK)62
3.10.1 Company Profile62
3.10.2 Main Business/Business Overview63
3.10.3 Products, Services and Solutions63
3.10.4 Framestore Animation, VFX & Game Revenue (Million USD) (2016-2017)64
3.10.5 Contact Information65
3.11 TOEI ANIMATION (JP)66
3.11.1 Company Profile66
3.11.2 Main Business/Business Overview67
3.11.3 Products, Services and Solutions67
3.11.4 TOEI ANIMATION Animation, VFX & Game Revenue (Million USD) (2016-2017)68
3.11.5 Contact Information69
4 Global Animation, VFX & Game Market Size (Million USD) by Application and Classification (2013-2018)70
4.1 Global Animation, VFX & Game Market Size (Million USD) by Application (2013-2018)70
4.2 Global Animation, VFX & Game Market Size (Million USD) by Classification (2013-2018)72
4.3 Top Consumer / End Users of Animation, VFX & Game74
5 United States Animation, VFX & Game Development Status and Outlook75
5.1 United States Animation, VFX & Game Market Size (Million USD) (2013-2018)75
5.2 United States Animation, VFX & Game Market Size (Million USD) by Application (2013-2018)75
5.3 United States Animation, VFX & Game Market Size (Million USD) by Classification (2013-2018)77
6 EU Animation, VFX & Game Development Status and Outlook80
6.1 EU Animation, VFX & Game Market Size (Million USD) (2013-2018)80
6.2 EU Animation, VFX & Game Market Size (Million USD) by Application (2013-2018)80
6.3 EU Animation, VFX & Game Market Size (Million USD) by Classification (2013-2018)82
7 Japan Animation, VFX & Game Development Status and Outlook85
7.1 Japan Animation, VFX & Game Market Size (Million USD) (2013-2018)85
7.2 Japan Animation, VFX & Game Market Size (Million USD) by Application (2013-2018)85
7.3 Japan Animation, VFX & Game Market Size (Million USD) by Classification (2013-2018)87
8 China Animation, VFX & Game Development Status and Outlook90
8.1 China Animation, VFX & Game Market Size (Million USD) and Forecast (2013-2018)90
8.2 China Animation, VFX & Game Market Size (Million USD) by Application (2013-2018)90
8.3 China Animation, VFX & Game Market Size (Million USD) by Classification (2013-2018)92
9 India Animation, VFX & Game Development Status and Outlook95
9.1 India Animation, VFX & Game Market Size (Million USD) and Forecast (2013-2018)95
9.2 India Animation, VFX & Game Market Size (Million USD) by Application (2013-2018)95
9.3 India Animation, VFX & Game Market Size (Million USD) by Classification (2013-2018)97
10 Southeast Asia Animation, VFX & Game Development Status and Outlook100
10.1 Southeast Asia Animation, VFX & Game Market Size (Million USD) and Forecast (2013-2018)100
10.2 Southeast Asia Animation, VFX & Game Market Size (Million USD) by Application (2013-2018)100
10.3 Southeast Asia Animation, VFX & Game Market Size (Million USD) by Classification (2013-2018)102
11 Market Forecast by Regions, Product and Application (2018-2023)105
11.1 Global Animation, VFX & Game Market Size (Million USD) (Million USD) by Regions (2018-2023)105
11.1.1 United States Animation, VFX & Game Revenue and Growth Rate (2018-2023)108
11.1.2 EU Animation, VFX & Game Revenue and Growth Rate (2018-2023)109
11.1.3 China Animation, VFX & Game Revenue and Growth Rate (2018-2023)110
11.1.4 Japan Animation, VFX & Game Revenue and Growth Rate (2018-2023)111
11.1.5 Southeast Asia Animation, VFX & Game Revenue and Growth Rate (2018-2023)112
11.1.6 India Animation, VFX & Game Revenue and Growth Rate (2018-2023)113
11.2 Global Animation, VFX & Game Market Size (Million USD) by Application (2018-2023)113
11.3 Global Animation, VFX & Game Market Size by Product (2018-2023)115
12 Animation, VFX & Game Market Dynamics / Trend Analysis117
12.1 Animation Industry Trend117
12.1.1 Technology Disappearing From View117
12.1.2 New Distribution Platforms Are Driving Demand117
12.1.3 Digital Imagery Is Invading The Physical World117
12.1.4 Globally Distributed Workflow Is Transforming Teamwork118
12.1.5 New Voices Are Joining The Conversation118
12.2 VFX Industry Trend118
12.3 Game Industry Trend119
12.3.1 AR Is The New VR119
12.3.2 Games As Service119
12.3.3 Getting Discovered119
12.3.4 Fighting Toxicity120
13 Market Effect Factors Analysis121
13.1 VFX Market121
13.1.1 VFX Market Drivers121
13.1.2 VFX Market Opportunities122
13.2 External Environmental Change122
13.2.1 Economic Fluctuations122
13.2.2 Other Risk Factors124
14 Research Finding /Conclusion125
15 Methodology and Data Source126
15.1 Methodology/Research Approach126
15.1.1 Research Programs/Design126
15.1.2 Market Size Estimation127
15.1.3 Market Breakdown and Data Triangulation128
15.2 Data Source129
15.2.1 Secondary Sources129
15.2.2 Primary Sources130
15.3 Disclaimer131
15.4 Author List132



List of Table

List of Tables and Figures

Figure Picture of Animation, VFX & Game2
Figure Global Animation, VFX & Game Market Size (Million USD) Status and Outlook (2013-2023)3
Table Global Market Animation, VFX & Game Revenue (Million USD) Comparison by Regions 2013-20233
Figure Global Animation, VFX & Game Market Share by Regions (2013-2018)4
Figure United States Animation, VFX & Game Market Size (Million USD) and Growth Rate (2013-2018)5
Figure EU Animation, VFX & Game Market Size (Million USD) and Growth Rate (2013-2018)6
Figure Japan Animation, VFX & Game Market Size (Million USD) and Growth Rate (2013-2018)7
Figure China Animation, VFX & Game Market Size (Million USD) and Growth Rate (2013-2018)8
Figure India Animation, VFX & Game Market Size (Million USD) and Growth Rate (2013-2018)9
Figure Southeast Asia Animation, VFX & Game Market Size (Million USD) and Growth Rate (2013-2018)10
Table Global Animation, VFX & Game Revenue (Million USD) Comparison by Product (2013-2023)10
Figure Global Animation, VFX & Game Revenue Market Share (%) by Product/Service in 201811
Figure Picture of Animation & VFX12
Figure Picture of Game & VFX13
Table Global Animation, VFX & Game Market Size (Million USD) Comparison by Application (2013-2023)13
Figure Global Animation, VFX & Game Market Share by Application in 201814
Figure Anime Case Studies15
Figure Film Case Studies15
Figure Video Game Case Studies16
Table Global Animation, VFX & Game Revenue (Million USD) by Players (2016-2017)17
Table Global Animation, VFX & Game Revenue Market Share (%) by Players (2013-2018)17
Figure Global Animation, VFX & Game Market Size (Million USD) Share by Players in 201718
Figure Top 5 Revenue Market Concentration Rate in 201719
Table Mergers & Acquisitions, Expansion Plans20
Table Tencent Basic Information List23
Table Main Business/Business Overview of Tencent25
Table Animation, VFX & Game Business Revenue of Tencent (2016-2017)26
Figure Tencent Animation, VFX & Game Business Revenue Growth Rate26
Figure Tencent Animation, VFX & Game Business Revenue Market Share (%) (2016-2017)27
Table Sony Basic Information List27
Table Main Business/Business Overview of Sony29
Table Animation, VFX & Game Business Revenue of Sony (2016-2017)30
Figure Sony Animation, VFX & Game Business Revenue Growth Rate30
Figure Sony Animation, VFX & Game Business Revenue Market Share (%) (2016-2017)31
Table Activision Blizzard Basic Information List31
Table Main Business/Business Overview of Activision Blizzard32
Table Animation, VFX & Game Business Revenue of Activision Blizzard (2016-2017)34
Figure Activision Blizzard Animation, VFX & Game Business Revenue Growth Rate34
Figure Activision Blizzard Animation, VFX & Game Business Revenue Market Share (%) (2016-2017)35
Table Microsoft Basic Information List35
Table Main Business/Business Overview of Microsoft37
Table Animation, VFX & Game Business Revenue of Microsoft (2016-2017)38
Figure Microsoft Animation, VFX & Game Business Revenue Growth Rate38
Figure Microsoft Animation, VFX & Game Business Revenue Market Share (%) (2016-2017)39
Table Nintendo Basic Information List39
Table Main Business/Business Overview of Nintendo40
Table Animation, VFX & Game Business Revenue of Nintendo (2016-2017)43
Figure Nintendo Animation, VFX & Game Business Revenue Growth Rate43
Figure Nintendo Animation, VFX & Game Business Revenue Market Share (%) (2016-2017)44
Table Netease Basic Information List44
Table Main Business/Business Overview of Netease45
Table Animation, VFX & Game Business Revenue of Netease (2016-2017)47
Figure Netease Animation, VFX & Game Business Revenue Growth Rate47
Figure Netease Animation, VFX & Game Business Revenue Market Share (%) (2016-2017)48
Table Walt Disney Animation Studios Basic Information List48
Table Main Business/Business Overview of Walt Disney Animation Studios50
Table Animation, VFX & Game Business Revenue of Walt Disney Animation Studios (2016-2017)51
Figure Walt Disney Animation Studios Animation, VFX & Game Business Revenue Growth Rate52
Figure Walt Disney Animation Studios Animation, VFX & Game Business Revenue Market Share (%) (2016-2017)52
Table NBCUniversal Basic Information List53
Table Main Business/Business Overview of NBCUniversal55
Table Animation, VFX & Game Business Revenue of NBCUniversal (2016-2017)56
Figure NBCUniversal Animation, VFX & Game Business Revenue Growth Rate57
Figure NBCUniversal Animation, VFX & Game Business Revenue Market Share (%) (2016-2017)57
Table Warner Bros Basic Information List58
Table Main Business/Business Overview of Warner Bros59
Table Animation, VFX & Game Business Revenue of Warner Bros (2016-2017)60
Figure Warner Bros Animation, VFX & Game Business Revenue Growth Rate61
Figure Warner Bros Animation, VFX & Game Business Revenue Market Share (%) (2016-2017)61
Table Framestore Basic Information List62
Table Main Business/Business Overview of Framestore63
Table Animation, VFX & Game Business Revenue of Framestore (2016-2017)64
Figure Framestore Animation, VFX & Game Business Revenue Growth Rate65
Figure Framestore Animation, VFX & Game Business Revenue Market Share (%) (2016-2017)65
Table TOEI ANIMATION Basic Information List66
Table Main Business/Business Overview of TOEI ANIMATION67
Table Animation, VFX & Game Business Revenue of TOEI ANIMATION (2016-2017)68
Figure TOEI ANIMATION Animation, VFX & Game Business Revenue Growth Rate68
Figure TOEI ANIMATION Animation, VFX & Game Business Revenue Market Share (%) (2016-2017)69
Table Global Animation, VFX & Game Market Size (Million USD) by Application (2013-2018)70
Figure Global Animation, VFX & Game Revenue Market Share (%) by Application (2013-2018)71
Figure Global Animation, VFX & Game Market Size (Million USD) Share by Application in 201772
Table Global Animation, VFX & Game Market Size (Million USD) by Classification (2013-2018)72
Figure Global Animation, VFX & Game Revenue Market Share (%) by Classification (2013-2018)73
Figure Global Animation, VFX & Game Market Size (Million USD) Share by Classification in 201774
Figure United States Animation, VFX & Game Market Size (Million USD) and Growth Rate (2013-2018)75
Table United States Animation, VFX & Game Market Size (Million USD) by Application (2013-2018)76
Figure United States Animation, VFX & Game Revenue Market Share (%) by Application (2013-2018)76
Figure United States Animation, VFX & Game Market Size (Million USD) Share by Application in 201777
Table United States Animation, VFX & Game Market Size (Million USD) by Classification (2013-2018)77
Figure United States Animation, VFX & Game Revenue Market Share (%) by Classification (2013-2018)78
Figure United States Animation, VFX & Game Market Size (Million USD) Share by Classification in 201779
Figure EU Animation, VFX & Game Market Size (Million USD) and Growth Rate by Regions (2013-2018)80
Table EU Animation, VFX & Game Market Size (Million USD) by Application (2013-2018)80
Figure EU Animation, VFX & Game Revenue Market Share (%) by Application (2013-2018)81
Figure EU Animation, VFX & Game Market Size (Million USD) Share by Application in 201782
Table EU Animation, VFX & Game Market Size (Million USD) by Classification (2013-2018)82
Figure EU Animation, VFX & Game Revenue Market Share (%) by Classification (2013-2018)83
Figure EU Animation, VFX & Game Market Size (Million USD) Share by Classification in 201784
Figure Japan Animation, VFX & Game Market Size (Million USD) and Growth Rate by Regions (2013-2018)85
Table Japan Animation, VFX & Game Market Size (Million USD) by Application (2013-2018)85
Figure Japan Animation, VFX & Game Revenue Market Share (%) by Application (2013-2018)86
Figure Japan Animation, VFX & Game Market Size (Million USD) Share by Application in 201787
Table Japan Animation, VFX & Game Market Size (Million USD) by Classification (2013-2018)87
Figure Japan Animation, VFX & Game Revenue Market Share (%) by Classification (2013-2018)88
Figure Japan Animation, VFX & Game Market Size (Million USD) Share by Classification in 201789
Figure China Animation, VFX & Game Market Size (Million USD) and Growth Rate by Regions (2013-2018)90
Table China Animation, VFX & Game Market Size (Million USD) by Application (2013-2018)90
Figure China Animation, VFX & Game Revenue Market Share (%) by Application (2013-2018)91
Figure China Animation, VFX & Game Market Size (Million USD) Share by Application in 201792
Table China Animation, VFX & Game Market Size (Million USD) by Classification (2013-2018)92
Figure China Animation, VFX & Game Revenue Market Share (%) by Classification (2013-2018)93
Figure China Animation, VFX & Game Market Size (Million USD) Share by Classification in 201794
Figure India Animation, VFX & Game Market Size (Million USD) and Growth Rate by Regions (2013-2018)95
Table India Animation, VFX & Game Market Size (Million USD) by Application (2013-2018)95
Figure India Animation, VFX & Game Revenue Market Share (%) by Application (2013-2018)96
Figure India Animation, VFX & Game Market Size (Million USD) Share by Application in 201797
Table India Animation, VFX & Game Market Size (Million USD) by Classification (2013-2018)97
Figure India Animation, VFX & Game Revenue Market Share (%) by Classification (2013-2018)98
Figure India Animation, VFX & Game Market Size (Million USD) Share by Classification in 201799
Figure Southeast Asia Animation, VFX & Game Market Size (Million USD) and Growth Rate by Regions (2013-2018)100
Table Southeast Asia Animation, VFX & Game Market Size (Million USD) by Application (2013-2018)101
Figure Southeast Asia Animation, VFX & Game Revenue Market Share (%) by Application (2013-2018)101
Figure Southeast Asia Animation, VFX & Game Market Size (Million USD) Share by Application in 2017102
Table Southeast Asia Animation, VFX & Game Market Size (Million USD) by Classification (2013-2018)102
Figure Southeast Asia Animation, VFX & Game Revenue Market Share (%) by Classification (2013-2018)103
Figure Southeast Asia Animation, VFX & Game Market Size (Million USD) Share by Classification in 2017104
Figure Global Animation, VFX & Game Market Size (Million USD) and Growth Rate (Value) (2018-2023)105
Table Global Animation, VFX & Game Market Size (Million USD) by Regions (2018-2023)105
Figure Global Animation, VFX & Game Market Size (Million USD) Share by Regions (2018-2023)106
Figure Global Animation, VFX & Game Market Size (Million USD) Share by Regions in 2023107
Figure United States Animation, VFX & Game Revenue (Million USD) and Growth Rate (2018-2023)108
Figure EU Animation, VFX & Game Revenue (Million USD) and Growth Rate (2018-2023)109
Figure China Animation, VFX & Game Revenue (Million USD) and Growth Rate (2018-2023)110
Figure Japan Animation, VFX & Game Revenue (Million USD) and Growth Rate (2018-2023)111
Figure Southeast Asia Animation, VFX & Game Revenue (Million USD) and Growth Rate (2018-2023)112
Figure India Animation, VFX & Game Revenue (Million USD) and Growth Rate (2018-2023)113
Table Global Animation, VFX & Game Market Size (Million USD) by Application (2018-2023)113
Figure Global Animation, VFX & Game Market Size (Million USD) by Application (2018-2023)114
Figure Global Animation, VFX & Game Market Size (Million USD) by Application in 2023115
Table Global Animation, VFX & Game Market Size by Product (2018-2023)115
Figure Global Animation, VFX & Game Market Size by Product (2018-2023)116
Figure Global Animation, VFX & Game Market Size by Product in 2023116
Table Market Top Trends118
Table Market Drivers121
Table Market Opportunities122
Figure World Real GDP Growth Rate Map123
Table Major Region Real GDP Growth Rate (%)123
Table Research Programs/Design for This Report126
Figure Bottom-up and Top-down Approaches for This Report128
Figure Data Triangulation129
Table Key Data Information from Secondary Sources130
Table Key Data Information from Primary Sources131

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