Global Digital Games Market Size, Status and Forecast 2020-2026

Global Digital Games Market Size, Status and Forecast 2020-2026

Aug 2020 QYResearch Media127 Pages Price :
$ 3900
Digital Games market is segmented by Type, and by Application. Players, stakeholders, and other participants in the global Digital Games market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by Type and by Application in terms of revenue and forecast for the period 2015-2026.

The key players covered in this study
Behavior Interactive
Activision Blizzard
Asobo Studio
CCP
Changyou
Cryptic Studios
4A Games
GameHouse
Electronic Arts
Gamelion
Konami
Microsoft
Nexon
Rovio Entertainment
Ubisoft Entertainment
Warner Bros
The Lego
GungHo Entertainment

Market segment by Type, the product can be split into
Digital
Physical
Market segment by Application, split into
Private
Commercial

Market segment by Regions/Countries, this report covers
North America
Europe
China
Japan
Southeast Asia
India
Central & South America
1 Report Overview
1.1 Study Scope
1.2 Key Market Segments
1.3 Players Covered: Ranking by Digital Games Revenue
1.4 Market by Type
1.4.1 Global Digital Games Market Size Growth Rate by Type: 2020 VS 2026
1.4.2 Digital
1.4.3 Physical
1.5 Market by Application
1.5.1 Global Digital Games Market Share by Application: 2020 VS 2026
1.5.2 Private
1.5.3 Commercial
1.6 Study Objectives
1.7 Years Considered

2 Global Growth Trends
2.1 Global Digital Games Market Perspective (2015-2026)
2.2 Global Digital Games Growth Trends by Regions
2.2.1 Digital Games Market Size by Regions: 2015 VS 2020 VS 2026
2.2.2 Digital Games Historic Market Share by Regions (2015-2020)
2.2.3 Digital Games Forecasted Market Size by Regions (2021-2026)
2.3 Industry Trends and Growth Strategy
2.3.1 Market Top Trends
2.3.2 Market Drivers
2.3.3 Market Challenges
2.3.4 Porters Five Forces Analysis
2.3.5 Digital Games Market Growth Strategy
2.3.6 Primary Interviews with Key Digital Games Players (Opinion Leaders)

3 Competition Landscape by Key Players
3.1 Global Top Digital Games Players by Market Size
3.1.1 Global Top Digital Games Players by Revenue (2015-2020)
3.1.2 Global Digital Games Revenue Market Share by Players (2015-2020)
3.1.3 Global Digital Games Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
3.2 Global Digital Games Market Concentration Ratio
3.2.1 Global Digital Games Market Concentration Ratio (CR5 and HHI)
3.2.2 Global Top 10 and Top 5 Companies by Digital Games Revenue in 2019
3.3 Digital Games Key Players Head office and Area Served
3.4 Key Players Digital Games Product Solution and Service
3.5 Date of Enter into Digital Games Market
3.6 Mergers & Acquisitions, Expansion Plans

4 Market Size by Type (2015-2026)
4.1 Global Digital Games Historic Market Size by Type (2015-2020)
4.2 Global Digital Games Forecasted Market Size by Type (2021-2026)

5 Market Size by Application (2015-2026)
5.1 Global Digital Games Market Size by Application (2015-2020)
5.2 Global Digital Games Forecasted Market Size by Application (2021-2026)

6 North America
6.1 North America Digital Games Market Size (2015-2020)
6.2 Digital Games Key Players in North America (2019-2020)
6.3 North America Digital Games Market Size by Type (2015-2020)
6.4 North America Digital Games Market Size by Application (2015-2020)

7 Europe
7.1 Europe Digital Games Market Size (2015-2020)
7.2 Digital Games Key Players in Europe (2019-2020)
7.3 Europe Digital Games Market Size by Type (2015-2020)
7.4 Europe Digital Games Market Size by Application (2015-2020)

8 China
8.1 China Digital Games Market Size (2015-2020)
8.2 Digital Games Key Players in China (2019-2020)
8.3 China Digital Games Market Size by Type (2015-2020)
8.4 China Digital Games Market Size by Application (2015-2020)

9 Japan
9.1 Japan Digital Games Market Size (2015-2020)
9.2 Digital Games Key Players in Japan (2019-2020)
9.3 Japan Digital Games Market Size by Type (2015-2020)
9.4 Japan Digital Games Market Size by Application (2015-2020)

10 Southeast Asia
10.1 Southeast Asia Digital Games Market Size (2015-2020)
10.2 Digital Games Key Players in Southeast Asia (2019-2020)
10.3 Southeast Asia Digital Games Market Size by Type (2015-2020)
10.4 Southeast Asia Digital Games Market Size by Application (2015-2020)

11 India
11.1 India Digital Games Market Size (2015-2020)
11.2 Digital Games Key Players in India (2019-2020)
11.3 India Digital Games Market Size by Type (2015-2020)
11.4 India Digital Games Market Size by Application (2015-2020)

12 Central & South America
12.1 Central & South America Digital Games Market Size (2015-2020)
12.2 Digital Games Key Players in Central & South America (2019-2020)
12.3 Central & South America Digital Games Market Size by Type (2015-2020)
12.4 Central & South America Digital Games Market Size by Application (2015-2020)

13 Key Players Profiles
13.1 Behavior Interactive
13.1.1 Behavior Interactive Company Details
13.1.2 Behavior Interactive Business Overview
13.1.3 Behavior Interactive Digital Games Introduction
13.1.4 Behavior Interactive Revenue in Digital Games Business (2015-2020))
13.1.5 Behavior Interactive Recent Development
13.2 Activision Blizzard
13.2.1 Activision Blizzard Company Details
13.2.2 Activision Blizzard Business Overview
13.2.3 Activision Blizzard Digital Games Introduction
13.2.4 Activision Blizzard Revenue in Digital Games Business (2015-2020)
13.2.5 Activision Blizzard Recent Development
13.3 Asobo Studio
13.3.1 Asobo Studio Company Details
13.3.2 Asobo Studio Business Overview
13.3.3 Asobo Studio Digital Games Introduction
13.3.4 Asobo Studio Revenue in Digital Games Business (2015-2020)
13.3.5 Asobo Studio Recent Development
13.4 CCP
13.4.1 CCP Company Details
13.4.2 CCP Business Overview
13.4.3 CCP Digital Games Introduction
13.4.4 CCP Revenue in Digital Games Business (2015-2020)
13.4.5 CCP Recent Development
13.5 Changyou
13.5.1 Changyou Company Details
13.5.2 Changyou Business Overview
13.5.3 Changyou Digital Games Introduction
13.5.4 Changyou Revenue in Digital Games Business (2015-2020)
13.5.5 Changyou Recent Development
13.6 Cryptic Studios
13.6.1 Cryptic Studios Company Details
13.6.2 Cryptic Studios Business Overview
13.6.3 Cryptic Studios Digital Games Introduction
13.6.4 Cryptic Studios Revenue in Digital Games Business (2015-2020)
13.6.5 Cryptic Studios Recent Development
13.7 4A Games
13.7.1 4A Games Company Details
13.7.2 4A Games Business Overview
13.7.3 4A Games Digital Games Introduction
13.7.4 4A Games Revenue in Digital Games Business (2015-2020)
13.7.5 4A Games Recent Development
13.8 GameHouse
13.8.1 GameHouse Company Details
13.8.2 GameHouse Business Overview
13.8.3 GameHouse Digital Games Introduction
13.8.4 GameHouse Revenue in Digital Games Business (2015-2020)
13.8.5 GameHouse Recent Development
13.9 Electronic Arts
13.9.1 Electronic Arts Company Details
13.9.2 Electronic Arts Business Overview
13.9.3 Electronic Arts Digital Games Introduction
13.9.4 Electronic Arts Revenue in Digital Games Business (2015-2020)
13.9.5 Electronic Arts Recent Development
13.10 Gamelion
13.10.1 Gamelion Company Details
13.10.2 Gamelion Business Overview
13.10.3 Gamelion Digital Games Introduction
13.10.4 Gamelion Revenue in Digital Games Business (2015-2020)
13.10.5 Gamelion Recent Development
13.11 Konami
10.11.1 Konami Company Details
10.11.2 Konami Business Overview
10.11.3 Konami Digital Games Introduction
10.11.4 Konami Revenue in Digital Games Business (2015-2020)
10.11.5 Konami Recent Development
13.12 Microsoft
10.12.1 Microsoft Company Details
10.12.2 Microsoft Business Overview
10.12.3 Microsoft Digital Games Introduction
10.12.4 Microsoft Revenue in Digital Games Business (2015-2020)
10.12.5 Microsoft Recent Development
13.13 Nexon
10.13.1 Nexon Company Details
10.13.2 Nexon Business Overview
10.13.3 Nexon Digital Games Introduction
10.13.4 Nexon Revenue in Digital Games Business (2015-2020)
10.13.5 Nexon Recent Development
13.14 Rovio Entertainment
10.14.1 Rovio Entertainment Company Details
10.14.2 Rovio Entertainment Business Overview
10.14.3 Rovio Entertainment Digital Games Introduction
10.14.4 Rovio Entertainment Revenue in Digital Games Business (2015-2020)
10.14.5 Rovio Entertainment Recent Development
13.15 Ubisoft Entertainment
10.15.1 Ubisoft Entertainment Company Details
10.15.2 Ubisoft Entertainment Business Overview
10.15.3 Ubisoft Entertainment Digital Games Introduction
10.15.4 Ubisoft Entertainment Revenue in Digital Games Business (2015-2020)
10.15.5 Ubisoft Entertainment Recent Development
13.16 Warner Bros
10.16.1 Warner Bros Company Details
10.16.2 Warner Bros Business Overview
10.16.3 Warner Bros Digital Games Introduction
10.16.4 Warner Bros Revenue in Digital Games Business (2015-2020)
10.16.5 Warner Bros Recent Development
13.17 The Lego
10.17.1 The Lego Company Details
10.17.2 The Lego Business Overview
10.17.3 The Lego Digital Games Introduction
10.17.4 The Lego Revenue in Digital Games Business (2015-2020)
10.17.5 The Lego Recent Development
13.18 GungHo Entertainment
10.18.1 GungHo Entertainment Company Details
10.18.2 GungHo Entertainment Business Overview
10.18.3 GungHo Entertainment Digital Games Introduction
10.18.4 GungHo Entertainment Revenue in Digital Games Business (2015-2020)
10.18.5 GungHo Entertainment Recent Development

14 Analyst's Viewpoints/Conclusions

15 Appendix
15.1 Research Methodology
15.1.1 Methodology/Research Approach
15.1.2 Data Source
15.2 Disclaimer
15.3 Author Details

List of Table

List of Tables
Table 1. Digital Games Key Market Segments
Table 2. Key Players Covered: Ranking by Digital Games Revenue
Table 3. Ranking of Global Top Digital Games Manufacturers by Revenue (US$ Million) in 2019
Table 4. Global Digital Games Market Size Growth Rate by Type (US$ Million): 2020 VS 2026
Table 5. Key Players of Digital
Table 6. Key Players of Physical
Table 7. Global Digital Games Market Size Growth by Application (US$ Million): 2020 VS 2026
Table 8. Global Digital Games Market Size by Regions (US$ Million): 2020 VS 2026
Table 9. Global Digital Games Market Size by Regions (2015-2020) (US$ Million)
Table 10. Global Digital Games Market Share by Regions (2015-2020)
Table 11. Global Digital Games Forecasted Market Size by Regions (2021-2026) (US$ Million)
Table 12. Global Digital Games Market Share by Regions (2021-2026)
Table 13. Market Top Trends
Table 14. Key Drivers: Impact Analysis
Table 15. Key Challenges
Table 16. Digital Games Market Growth Strategy
Table 17. Main Points Interviewed from Key Digital Games Players
Table 18. Global Digital Games Revenue by Players (2015-2020) (Million US$)
Table 19. Global Digital Games Market Share by Players (2015-2020)
Table 20. Global Top Digital Games Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Digital Games as of 2019)
Table 21. Global Digital Games by Players Market Concentration Ratio (CR5 and HHI)
Table 22. Key Players Headquarters and Area Served
Table 23. Key Players Digital Games Product Solution and Service
Table 24. Date of Enter into Digital Games Market
Table 25. Mergers & Acquisitions, Expansion Plans
Table 26. Global Digital Games Market Size by Type (2015-2020) (Million US$)
Table 27. Global Digital Games Market Size Share by Type (2015-2020)
Table 28. Global Digital Games Revenue Market Share by Type (2021-2026)
Table 29. Global Digital Games Market Size Share by Application (2015-2020)
Table 30. Global Digital Games Market Size by Application (2015-2020) (Million US$)
Table 31. Global Digital Games Market Size Share by Application (2021-2026)
Table 32. North America Key Players Digital Games Revenue (2019-2020) (Million US$)
Table 33. North America Key Players Digital Games Market Share (2019-2020)
Table 34. North America Digital Games Market Size by Type (2015-2020) (Million US$)
Table 35. North America Digital Games Market Share by Type (2015-2020)
Table 36. North America Digital Games Market Size by Application (2015-2020) (Million US$)
Table 37. North America Digital Games Market Share by Application (2015-2020)
Table 38. Europe Key Players Digital Games Revenue (2019-2020) (Million US$)
Table 39. Europe Key Players Digital Games Market Share (2019-2020)
Table 40. Europe Digital Games Market Size by Type (2015-2020) (Million US$)
Table 41. Europe Digital Games Market Share by Type (2015-2020)
Table 42. Europe Digital Games Market Size by Application (2015-2020) (Million US$)
Table 43. Europe Digital Games Market Share by Application (2015-2020)
Table 44. China Key Players Digital Games Revenue (2019-2020) (Million US$)
Table 45. China Key Players Digital Games Market Share (2019-2020)
Table 46. China Digital Games Market Size by Type (2015-2020) (Million US$)
Table 47. China Digital Games Market Share by Type (2015-2020)
Table 48. China Digital Games Market Size by Application (2015-2020) (Million US$)
Table 49. China Digital Games Market Share by Application (2015-2020)
Table 50. Japan Key Players Digital Games Revenue (2019-2020) (Million US$)
Table 51. Japan Key Players Digital Games Market Share (2019-2020)
Table 52. Japan Digital Games Market Size by Type (2015-2020) (Million US$)
Table 53. Japan Digital Games Market Share by Type (2015-2020)
Table 54. Japan Digital Games Market Size by Application (2015-2020) (Million US$)
Table 55. Japan Digital Games Market Share by Application (2015-2020)
Table 56. Southeast Asia Key Players Digital Games Revenue (2019-2020) (Million US$)
Table 57. Southeast Asia Key Players Digital Games Market Share (2019-2020)
Table 58. Southeast Asia Digital Games Market Size by Type (2015-2020) (Million US$)
Table 59. Southeast Asia Digital Games Market Share by Type (2015-2020)
Table 60. Southeast Asia Digital Games Market Size by Application (2015-2020) (Million US$)
Table 61. Southeast Asia Digital Games Market Share by Application (2015-2020)
Table 62. India Key Players Digital Games Revenue (2019-2020) (Million US$)
Table 63. India Key Players Digital Games Market Share (2019-2020)
Table 64. India Digital Games Market Size by Type (2015-2020) (Million US$)
Table 65. India Digital Games Market Share by Type (2015-2020)
Table 66. India Digital Games Market Size by Application (2015-2020) (Million US$)
Table 67. India Digital Games Market Share by Application (2015-2020)
Table 68. Central & South America Key Players Digital Games Revenue (2019-2020) (Million US$)
Table 69. Central & South America Key Players Digital Games Market Share (2019-2020)
Table 70. Central & South America Digital Games Market Size by Type (2015-2020) (Million US$)
Table 71. Central & South America Digital Games Market Share by Type (2015-2020)
Table 72. Central & South America Digital Games Market Size by Application (2015-2020) (Million US$)
Table 73. Central & South America Digital Games Market Share by Application (2015-2020)
Table 74. Behavior Interactive Company Details
Table 75. Behavior Interactive Business Overview
Table 76. Behavior Interactive Product
Table 77. Behavior Interactive Revenue in Digital Games Business (2015-2020) (Million US$)
Table 78. Behavior Interactive Recent Development
Table 79. Activision Blizzard Company Details
Table 80. Activision Blizzard Business Overview
Table 81. Activision Blizzard Product
Table 82. Activision Blizzard Revenue in Digital Games Business (2015-2020) (Million US$)
Table 83. Activision Blizzard Recent Development
Table 84. Asobo Studio Company Details
Table 85. Asobo Studio Business Overview
Table 86. Asobo Studio Product
Table 87. Asobo Studio Revenue in Digital Games Business (2015-2020) (Million US$)
Table 88. Asobo Studio Recent Development
Table 89. CCP Company Details
Table 90. CCP Business Overview
Table 91. CCP Product
Table 92. CCP Revenue in Digital Games Business (2015-2020) (Million US$)
Table 93. CCP Recent Development
Table 94. Changyou Company Details
Table 95. Changyou Business Overview
Table 96. Changyou Product
Table 97. Changyou Revenue in Digital Games Business (2015-2020) (Million US$)
Table 98. Changyou Recent Development
Table 99. Cryptic Studios Company Details
Table 100. Cryptic Studios Business Overview
Table 101. Cryptic Studios Product
Table 102. Cryptic Studios Revenue in Digital Games Business (2015-2020) (Million US$)
Table 103. Cryptic Studios Recent Development
Table 104. 4A Games Company Details
Table 105. 4A Games Business Overview
Table 106. 4A Games Product
Table 107. 4A Games Revenue in Digital Games Business (2015-2020) (Million US$)
Table 108. 4A Games Recent Development
Table 109. GameHouse Business Overview
Table 110. GameHouse Product
Table 111. GameHouse Company Details
Table 112. GameHouse Revenue in Digital Games Business (2015-2020) (Million US$)
Table 113. GameHouse Recent Development
Table 114. Electronic Arts Company Details
Table 115. Electronic Arts Business Overview
Table 116. Electronic Arts Product
Table 117. Electronic Arts Revenue in Digital Games Business (2015-2020) (Million US$)
Table 118. Electronic Arts Recent Development
Table 119. Gamelion Company Details
Table 120. Gamelion Business Overview
Table 121. Gamelion Product
Table 122. Gamelion Revenue in Digital Games Business (2015-2020) (Million US$)
Table 123. Gamelion Recent Development
Table 124. Konami Company Details
Table 125. Konami Business Overview
Table 126. Konami Product
Table 127. Konami Revenue in Digital Games Business (2015-2020) (Million US$)
Table 128. Konami Recent Development
Table 129. Microsoft Company Details
Table 130. Microsoft Business Overview
Table 131. Microsoft Product
Table 132. Microsoft Revenue in Digital Games Business (2015-2020) (Million US$)
Table 133. Microsoft Recent Development
Table 134. Nexon Company Details
Table 135. Nexon Business Overview
Table 136. Nexon Product
Table 137. Nexon Revenue in Digital Games Business (2015-2020) (Million US$)
Table 138. Nexon Recent Development
Table 139. Rovio Entertainment Company Details
Table 140. Rovio Entertainment Business Overview
Table 141. Rovio Entertainment Product
Table 142. Rovio Entertainment Revenue in Digital Games Business (2015-2020) (Million US$)
Table 143. Rovio Entertainment Recent Development
Table 144. Ubisoft Entertainment Company Details
Table 145. Ubisoft Entertainment Business Overview
Table 146. Ubisoft Entertainment Product
Table 147. Ubisoft Entertainment Revenue in Digital Games Business (2015-2020) (Million US$)
Table 148. Ubisoft Entertainment Recent Development
Table 149. Warner Bros Company Details
Table 150. Warner Bros Business Overview
Table 151. Warner Bros Product
Table 152. Warner Bros Revenue in Digital Games Business (2015-2020) (Million US$)
Table 153. Warner Bros Recent Development
Table 154. The Lego Company Details
Table 155. The Lego Business Overview
Table 156. The Lego Product
Table 157. The Lego Revenue in Digital Games Business (2015-2020) (Million US$)
Table 158. The Lego Recent Development
Table 159. GungHo Entertainment Company Details
Table 160. GungHo Entertainment Business Overview
Table 161. GungHo Entertainment Product
Table 162. GungHo Entertainment Revenue in Digital Games Business (2015-2020) (Million US$)
Table 163. GungHo Entertainment Recent Development
Table 164. Research Programs/Design for This Report
Table 165. Key Data Information from Secondary Sources
Table 166. Key Data Information from Primary Sources
List of Figures
Figure 1. Global Digital Games Market Share by Type: 2020 VS 2026
Figure 2. Digital Features
Figure 3. Physical Features
Figure 4. Global Digital Games Market Share by Application: 2020 VS 2026
Figure 5. Private Case Studies
Figure 6. Commercial Case Studies
Figure 7. Digital Games Report Years Considered
Figure 8. Global Digital Games Market Size YoY Growth 2015-2026 (US$ Million)
Figure 9. Global Digital Games Market Share by Regions: 2020 VS 2026
Figure 10. Global Digital Games Market Share by Regions (2021-2026)
Figure 11. Porter's Five Forces Analysis
Figure 12. Global Digital Games Market Share by Players in 2019
Figure 13. Global Top Digital Games Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Digital Games as of 2019
Figure 14. The Top 10 and 5 Players Market Share by Digital Games Revenue in 2019
Figure 15. North America Digital Games Market Size YoY Growth (2015-2020) (Million US$)
Figure 16. Europe Digital Games Market Size YoY Growth (2015-2020) (Million US$)
Figure 17. China Digital Games Market Size YoY Growth (2015-2020) (Million US$)
Figure 18. Japan Digital Games Market Size YoY Growth (2015-2020) (Million US$)
Figure 19. Southeast Asia Digital Games Market Size YoY Growth (2015-2020) (Million US$)
Figure 20. India Digital Games Market Size YoY Growth (2015-2020) (Million US$)
Figure 21. Central & South America Digital Games Market Size YoY Growth (2015-2020) (Million US$)
Figure 22. Bottom-up and Top-down Approaches for This Report
Figure 23. Data Triangulation
Figure 24. Key Executives Interviewed

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