Global Esport Market Size, Status and Forecast 2020-2026

Global Esport Market Size, Status and Forecast 2020-2026

Jul 2020 QYResearch Media130 Pages Price :
$ 3900
Esport market is segmented by Type, and by Application. Players, stakeholders, and other participants in the global Esport market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by Type and by Application in terms of revenue and forecast for the period 2015-2026.

The key players covered in this study
Modern Times Group
Activision Blizzard
Valve Corporation
CJ Corporation
Electronic Arts
Nintendo
Turner Broadcasting System
Faceit
Gfinity
Hi Rez Studios
Kabum
Wargaming Public
Rovio Entertainment
Gungho Online Entertainment
Alisports

Market segment by Type, the product can be split into
Real-time strategy (RTS)
First-person shooter (FPS)
Multiplayer online battle arena (MOBA)
Others
Market segment by Application, split into
Mobilehone & Tablet
PC
Video Game
Other

Market segment by Regions/Countries, this report covers
North America
Europe
China
Japan
Southeast Asia
India
Central & South America
1 Report Overview
1.1 Study Scope
1.2 Key Market Segments
1.3 Players Covered: Ranking by Esport Revenue
1.4 Market by Type
1.4.1 Global Esport Market Size Growth Rate by Type: 2020 VS 2026
1.4.2 Real-time strategy (RTS)
1.4.3 First-person shooter (FPS)
1.4.4 Multiplayer online battle arena (MOBA)
1.4.5 Others
1.5 Market by Application
1.5.1 Global Esport Market Share by Application: 2020 VS 2026
1.5.2 Mobilehone & Tablet
1.5.3 PC
1.5.4 Video Game
1.5.5 Other
1.6 Study Objectives
1.7 Years Considered

2 Global Growth Trends
2.1 Global Esport Market Perspective (2015-2026)
2.2 Global Esport Growth Trends by Regions
2.2.1 Esport Market Size by Regions: 2015 VS 2020 VS 2026
2.2.2 Esport Historic Market Share by Regions (2015-2020)
2.2.3 Esport Forecasted Market Size by Regions (2021-2026)
2.3 Industry Trends and Growth Strategy
2.3.1 Market Top Trends
2.3.2 Market Drivers
2.3.3 Market Challenges
2.3.4 Porters Five Forces Analysis
2.3.5 Esport Market Growth Strategy
2.3.6 Primary Interviews with Key Esport Players (Opinion Leaders)

3 Competition Landscape by Key Players
3.1 Global Top Esport Players by Market Size
3.1.1 Global Top Esport Players by Revenue (2015-2020)
3.1.2 Global Esport Revenue Market Share by Players (2015-2020)
3.1.3 Global Esport Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
3.2 Global Esport Market Concentration Ratio
3.2.1 Global Esport Market Concentration Ratio (CR5 and HHI)
3.2.2 Global Top 10 and Top 5 Companies by Esport Revenue in 2019
3.3 Esport Key Players Head office and Area Served
3.4 Key Players Esport Product Solution and Service
3.5 Date of Enter into Esport Market
3.6 Mergers & Acquisitions, Expansion Plans

4 Market Size by Type (2015-2026)
4.1 Global Esport Historic Market Size by Type (2015-2020)
4.2 Global Esport Forecasted Market Size by Type (2021-2026)

5 Market Size by Application (2015-2026)
5.1 Global Esport Market Size by Application (2015-2020)
5.2 Global Esport Forecasted Market Size by Application (2021-2026)

6 North America
6.1 North America Esport Market Size (2015-2020)
6.2 Esport Key Players in North America (2019-2020)
6.3 North America Esport Market Size by Type (2015-2020)
6.4 North America Esport Market Size by Application (2015-2020)

7 Europe
7.1 Europe Esport Market Size (2015-2020)
7.2 Esport Key Players in Europe (2019-2020)
7.3 Europe Esport Market Size by Type (2015-2020)
7.4 Europe Esport Market Size by Application (2015-2020)

8 China
8.1 China Esport Market Size (2015-2020)
8.2 Esport Key Players in China (2019-2020)
8.3 China Esport Market Size by Type (2015-2020)
8.4 China Esport Market Size by Application (2015-2020)

9 Japan
9.1 Japan Esport Market Size (2015-2020)
9.2 Esport Key Players in Japan (2019-2020)
9.3 Japan Esport Market Size by Type (2015-2020)
9.4 Japan Esport Market Size by Application (2015-2020)

10 Southeast Asia
10.1 Southeast Asia Esport Market Size (2015-2020)
10.2 Esport Key Players in Southeast Asia (2019-2020)
10.3 Southeast Asia Esport Market Size by Type (2015-2020)
10.4 Southeast Asia Esport Market Size by Application (2015-2020)

11 India
11.1 India Esport Market Size (2015-2020)
11.2 Esport Key Players in India (2019-2020)
11.3 India Esport Market Size by Type (2015-2020)
11.4 India Esport Market Size by Application (2015-2020)

12 Central & South America
12.1 Central & South America Esport Market Size (2015-2020)
12.2 Esport Key Players in Central & South America (2019-2020)
12.3 Central & South America Esport Market Size by Type (2015-2020)
12.4 Central & South America Esport Market Size by Application (2015-2020)

13 Key Players Profiles
13.1 Modern Times Group
13.1.1 Modern Times Group Company Details
13.1.2 Modern Times Group Business Overview
13.1.3 Modern Times Group Esport Introduction
13.1.4 Modern Times Group Revenue in Esport Business (2015-2020))
13.1.5 Modern Times Group Recent Development
13.2 Activision Blizzard
13.2.1 Activision Blizzard Company Details
13.2.2 Activision Blizzard Business Overview
13.2.3 Activision Blizzard Esport Introduction
13.2.4 Activision Blizzard Revenue in Esport Business (2015-2020)
13.2.5 Activision Blizzard Recent Development
13.3 Valve Corporation
13.3.1 Valve Corporation Company Details
13.3.2 Valve Corporation Business Overview
13.3.3 Valve Corporation Esport Introduction
13.3.4 Valve Corporation Revenue in Esport Business (2015-2020)
13.3.5 Valve Corporation Recent Development
13.4 CJ Corporation
13.4.1 CJ Corporation Company Details
13.4.2 CJ Corporation Business Overview
13.4.3 CJ Corporation Esport Introduction
13.4.4 CJ Corporation Revenue in Esport Business (2015-2020)
13.4.5 CJ Corporation Recent Development
13.5 Electronic Arts
13.5.1 Electronic Arts Company Details
13.5.2 Electronic Arts Business Overview
13.5.3 Electronic Arts Esport Introduction
13.5.4 Electronic Arts Revenue in Esport Business (2015-2020)
13.5.5 Electronic Arts Recent Development
13.6 Nintendo
13.6.1 Nintendo Company Details
13.6.2 Nintendo Business Overview
13.6.3 Nintendo Esport Introduction
13.6.4 Nintendo Revenue in Esport Business (2015-2020)
13.6.5 Nintendo Recent Development
13.7 Turner Broadcasting System
13.7.1 Turner Broadcasting System Company Details
13.7.2 Turner Broadcasting System Business Overview
13.7.3 Turner Broadcasting System Esport Introduction
13.7.4 Turner Broadcasting System Revenue in Esport Business (2015-2020)
13.7.5 Turner Broadcasting System Recent Development
13.8 Faceit
13.8.1 Faceit Company Details
13.8.2 Faceit Business Overview
13.8.3 Faceit Esport Introduction
13.8.4 Faceit Revenue in Esport Business (2015-2020)
13.8.5 Faceit Recent Development
13.9 Gfinity
13.9.1 Gfinity Company Details
13.9.2 Gfinity Business Overview
13.9.3 Gfinity Esport Introduction
13.9.4 Gfinity Revenue in Esport Business (2015-2020)
13.9.5 Gfinity Recent Development
13.10 Hi Rez Studios
13.10.1 Hi Rez Studios Company Details
13.10.2 Hi Rez Studios Business Overview
13.10.3 Hi Rez Studios Esport Introduction
13.10.4 Hi Rez Studios Revenue in Esport Business (2015-2020)
13.10.5 Hi Rez Studios Recent Development
13.11 Kabum
10.11.1 Kabum Company Details
10.11.2 Kabum Business Overview
10.11.3 Kabum Esport Introduction
10.11.4 Kabum Revenue in Esport Business (2015-2020)
10.11.5 Kabum Recent Development
13.12 Wargaming Public
10.12.1 Wargaming Public Company Details
10.12.2 Wargaming Public Business Overview
10.12.3 Wargaming Public Esport Introduction
10.12.4 Wargaming Public Revenue in Esport Business (2015-2020)
10.12.5 Wargaming Public Recent Development
13.13 Rovio Entertainment
10.13.1 Rovio Entertainment Company Details
10.13.2 Rovio Entertainment Business Overview
10.13.3 Rovio Entertainment Esport Introduction
10.13.4 Rovio Entertainment Revenue in Esport Business (2015-2020)
10.13.5 Rovio Entertainment Recent Development
13.14 Gungho Online Entertainment
10.14.1 Gungho Online Entertainment Company Details
10.14.2 Gungho Online Entertainment Business Overview
10.14.3 Gungho Online Entertainment Esport Introduction
10.14.4 Gungho Online Entertainment Revenue in Esport Business (2015-2020)
10.14.5 Gungho Online Entertainment Recent Development
13.15 Alisports
10.15.1 Alisports Company Details
10.15.2 Alisports Business Overview
10.15.3 Alisports Esport Introduction
10.15.4 Alisports Revenue in Esport Business (2015-2020)
10.15.5 Alisports Recent Development

14 Analyst's Viewpoints/Conclusions

15 Appendix
15.1 Research Methodology
15.1.1 Methodology/Research Approach
15.1.2 Data Source
15.2 Disclaimer
15.3 Author Details

List of Table

List of Tables
Table 1. Esport Key Market Segments
Table 2. Key Players Covered: Ranking by Esport Revenue
Table 3. Ranking of Global Top Esport Manufacturers by Revenue (US$ Million) in 2019
Table 4. Global Esport Market Size Growth Rate by Type (US$ Million): 2020 VS 2026
Table 5. Key Players of Real-time strategy (RTS)
Table 6. Key Players of First-person shooter (FPS)
Table 7. Key Players of Multiplayer online battle arena (MOBA)
Table 8. Key Players of Others
Table 9. Global Esport Market Size Growth by Application (US$ Million): 2020 VS 2026
Table 10. Global Esport Market Size by Regions (US$ Million): 2020 VS 2026
Table 11. Global Esport Market Size by Regions (2015-2020) (US$ Million)
Table 12. Global Esport Market Share by Regions (2015-2020)
Table 13. Global Esport Forecasted Market Size by Regions (2021-2026) (US$ Million)
Table 14. Global Esport Market Share by Regions (2021-2026)
Table 15. Market Top Trends
Table 16. Key Drivers: Impact Analysis
Table 17. Key Challenges
Table 18. Esport Market Growth Strategy
Table 19. Main Points Interviewed from Key Esport Players
Table 20. Global Esport Revenue by Players (2015-2020) (Million US$)
Table 21. Global Esport Market Share by Players (2015-2020)
Table 22. Global Top Esport Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Esport as of 2019)
Table 23. Global Esport by Players Market Concentration Ratio (CR5 and HHI)
Table 24. Key Players Headquarters and Area Served
Table 25. Key Players Esport Product Solution and Service
Table 26. Date of Enter into Esport Market
Table 27. Mergers & Acquisitions, Expansion Plans
Table 28. Global Esport Market Size by Type (2015-2020) (Million US$)
Table 29. Global Esport Market Size Share by Type (2015-2020)
Table 30. Global Esport Revenue Market Share by Type (2021-2026)
Table 31. Global Esport Market Size Share by Application (2015-2020)
Table 32. Global Esport Market Size by Application (2015-2020) (Million US$)
Table 33. Global Esport Market Size Share by Application (2021-2026)
Table 34. North America Key Players Esport Revenue (2019-2020) (Million US$)
Table 35. North America Key Players Esport Market Share (2019-2020)
Table 36. North America Esport Market Size by Type (2015-2020) (Million US$)
Table 37. North America Esport Market Share by Type (2015-2020)
Table 38. North America Esport Market Size by Application (2015-2020) (Million US$)
Table 39. North America Esport Market Share by Application (2015-2020)
Table 40. Europe Key Players Esport Revenue (2019-2020) (Million US$)
Table 41. Europe Key Players Esport Market Share (2019-2020)
Table 42. Europe Esport Market Size by Type (2015-2020) (Million US$)
Table 43. Europe Esport Market Share by Type (2015-2020)
Table 44. Europe Esport Market Size by Application (2015-2020) (Million US$)
Table 45. Europe Esport Market Share by Application (2015-2020)
Table 46. China Key Players Esport Revenue (2019-2020) (Million US$)
Table 47. China Key Players Esport Market Share (2019-2020)
Table 48. China Esport Market Size by Type (2015-2020) (Million US$)
Table 49. China Esport Market Share by Type (2015-2020)
Table 50. China Esport Market Size by Application (2015-2020) (Million US$)
Table 51. China Esport Market Share by Application (2015-2020)
Table 52. Japan Key Players Esport Revenue (2019-2020) (Million US$)
Table 53. Japan Key Players Esport Market Share (2019-2020)
Table 54. Japan Esport Market Size by Type (2015-2020) (Million US$)
Table 55. Japan Esport Market Share by Type (2015-2020)
Table 56. Japan Esport Market Size by Application (2015-2020) (Million US$)
Table 57. Japan Esport Market Share by Application (2015-2020)
Table 58. Southeast Asia Key Players Esport Revenue (2019-2020) (Million US$)
Table 59. Southeast Asia Key Players Esport Market Share (2019-2020)
Table 60. Southeast Asia Esport Market Size by Type (2015-2020) (Million US$)
Table 61. Southeast Asia Esport Market Share by Type (2015-2020)
Table 62. Southeast Asia Esport Market Size by Application (2015-2020) (Million US$)
Table 63. Southeast Asia Esport Market Share by Application (2015-2020)
Table 64. India Key Players Esport Revenue (2019-2020) (Million US$)
Table 65. India Key Players Esport Market Share (2019-2020)
Table 66. India Esport Market Size by Type (2015-2020) (Million US$)
Table 67. India Esport Market Share by Type (2015-2020)
Table 68. India Esport Market Size by Application (2015-2020) (Million US$)
Table 69. India Esport Market Share by Application (2015-2020)
Table 70. Central & South America Key Players Esport Revenue (2019-2020) (Million US$)
Table 71. Central & South America Key Players Esport Market Share (2019-2020)
Table 72. Central & South America Esport Market Size by Type (2015-2020) (Million US$)
Table 73. Central & South America Esport Market Share by Type (2015-2020)
Table 74. Central & South America Esport Market Size by Application (2015-2020) (Million US$)
Table 75. Central & South America Esport Market Share by Application (2015-2020)
Table 76. Modern Times Group Company Details
Table 77. Modern Times Group Business Overview
Table 78. Modern Times Group Product
Table 79. Modern Times Group Revenue in Esport Business (2015-2020) (Million US$)
Table 80. Modern Times Group Recent Development
Table 81. Activision Blizzard Company Details
Table 82. Activision Blizzard Business Overview
Table 83. Activision Blizzard Product
Table 84. Activision Blizzard Revenue in Esport Business (2015-2020) (Million US$)
Table 85. Activision Blizzard Recent Development
Table 86. Valve Corporation Company Details
Table 87. Valve Corporation Business Overview
Table 88. Valve Corporation Product
Table 89. Valve Corporation Revenue in Esport Business (2015-2020) (Million US$)
Table 90. Valve Corporation Recent Development
Table 91. CJ Corporation Company Details
Table 92. CJ Corporation Business Overview
Table 93. CJ Corporation Product
Table 94. CJ Corporation Revenue in Esport Business (2015-2020) (Million US$)
Table 95. CJ Corporation Recent Development
Table 96. Electronic Arts Company Details
Table 97. Electronic Arts Business Overview
Table 98. Electronic Arts Product
Table 99. Electronic Arts Revenue in Esport Business (2015-2020) (Million US$)
Table 100. Electronic Arts Recent Development
Table 101. Nintendo Company Details
Table 102. Nintendo Business Overview
Table 103. Nintendo Product
Table 104. Nintendo Revenue in Esport Business (2015-2020) (Million US$)
Table 105. Nintendo Recent Development
Table 106. Turner Broadcasting System Company Details
Table 107. Turner Broadcasting System Business Overview
Table 108. Turner Broadcasting System Product
Table 109. Turner Broadcasting System Revenue in Esport Business (2015-2020) (Million US$)
Table 110. Turner Broadcasting System Recent Development
Table 111. Faceit Business Overview
Table 112. Faceit Product
Table 113. Faceit Company Details
Table 114. Faceit Revenue in Esport Business (2015-2020) (Million US$)
Table 115. Faceit Recent Development
Table 116. Gfinity Company Details
Table 117. Gfinity Business Overview
Table 118. Gfinity Product
Table 119. Gfinity Revenue in Esport Business (2015-2020) (Million US$)
Table 120. Gfinity Recent Development
Table 121. Hi Rez Studios Company Details
Table 122. Hi Rez Studios Business Overview
Table 123. Hi Rez Studios Product
Table 124. Hi Rez Studios Revenue in Esport Business (2015-2020) (Million US$)
Table 125. Hi Rez Studios Recent Development
Table 126. Kabum Company Details
Table 127. Kabum Business Overview
Table 128. Kabum Product
Table 129. Kabum Revenue in Esport Business (2015-2020) (Million US$)
Table 130. Kabum Recent Development
Table 131. Wargaming Public Company Details
Table 132. Wargaming Public Business Overview
Table 133. Wargaming Public Product
Table 134. Wargaming Public Revenue in Esport Business (2015-2020) (Million US$)
Table 135. Wargaming Public Recent Development
Table 136. Rovio Entertainment Company Details
Table 137. Rovio Entertainment Business Overview
Table 138. Rovio Entertainment Product
Table 139. Rovio Entertainment Revenue in Esport Business (2015-2020) (Million US$)
Table 140. Rovio Entertainment Recent Development
Table 141. Gungho Online Entertainment Company Details
Table 142. Gungho Online Entertainment Business Overview
Table 143. Gungho Online Entertainment Product
Table 144. Gungho Online Entertainment Revenue in Esport Business (2015-2020) (Million US$)
Table 145. Gungho Online Entertainment Recent Development
Table 146. Alisports Company Details
Table 147. Alisports Business Overview
Table 148. Alisports Product
Table 149. Alisports Revenue in Esport Business (2015-2020) (Million US$)
Table 150. Alisports Recent Development
Table 151. Research Programs/Design for This Report
Table 152. Key Data Information from Secondary Sources
Table 153. Key Data Information from Primary Sources
List of Figures
Figure 1. Global Esport Market Share by Type: 2020 VS 2026
Figure 2. Real-time strategy (RTS) Features
Figure 3. First-person shooter (FPS) Features
Figure 4. Multiplayer online battle arena (MOBA) Features
Figure 5. Others Features
Figure 6. Global Esport Market Share by Application: 2020 VS 2026
Figure 7. Mobilehone & Tablet Case Studies
Figure 8. PC Case Studies
Figure 9. Video Game Case Studies
Figure 10. Other Case Studies
Figure 11. Esport Report Years Considered
Figure 12. Global Esport Market Size YoY Growth 2015-2026 (US$ Million)
Figure 13. Global Esport Market Share by Regions: 2020 VS 2026
Figure 14. Global Esport Market Share by Regions (2021-2026)
Figure 15. Porter's Five Forces Analysis
Figure 16. Global Esport Market Share by Players in 2019
Figure 17. Global Top Esport Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Esport as of 2019
Figure 18. The Top 10 and 5 Players Market Share by Esport Revenue in 2019
Figure 19. North America Esport Market Size YoY Growth (2015-2020) (Million US$)
Figure 20. Europe Esport Market Size YoY Growth (2015-2020) (Million US$)
Figure 21. China Esport Market Size YoY Growth (2015-2020) (Million US$)
Figure 22. Japan Esport Market Size YoY Growth (2015-2020) (Million US$)
Figure 23. Southeast Asia Esport Market Size YoY Growth (2015-2020) (Million US$)
Figure 24. India Esport Market Size YoY Growth (2015-2020) (Million US$)
Figure 25. Central & South America Esport Market Size YoY Growth (2015-2020) (Million US$)
Figure 26. Bottom-up and Top-down Approaches for This Report
Figure 27. Data Triangulation
Figure 28. Key Executives Interviewed

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