Global Games Market Size, Status and Forecast 2020-2026

Global Games Market Size, Status and Forecast 2020-2026

Jul 2020 QYResearch Media130 Pages Price :
$ 3900
Games market is segmented by Type, and by Application. Players, stakeholders, and other participants in the global Games market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by Type and by Application in terms of revenue and forecast for the period 2015-2026.

The key players covered in this study
Activision Blizzard
Electronic Arts
Microsoft
NetEase
Nintendo
Sony
Tencent
ChangYou
DeNA
GungHo
Apple
Google
Nexon
Sega
NetEase
Namco Bandai
Ubisoft
Square Enix
Take-Two Interactive
King Digital Entertainment

Market segment by Type, the product can be split into
Online Game
Offline Game
Market segment by Application, split into
Amateur
Professional

Market segment by Regions/Countries, this report covers
North America
Europe
China
Japan
Southeast Asia
India
Central & South America
1 Report Overview
1.1 Study Scope
1.2 Key Market Segments
1.3 Players Covered: Ranking by Games Revenue
1.4 Market by Type
1.4.1 Global Games Market Size Growth Rate by Type: 2020 VS 2026
1.4.2 Online Game
1.4.3 Offline Game
1.5 Market by Application
1.5.1 Global Games Market Share by Application: 2020 VS 2026
1.5.2 Amateur
1.5.3 Professional
1.6 Study Objectives
1.7 Years Considered

2 Global Growth Trends
2.1 Global Games Market Perspective (2015-2026)
2.2 Global Games Growth Trends by Regions
2.2.1 Games Market Size by Regions: 2015 VS 2020 VS 2026
2.2.2 Games Historic Market Share by Regions (2015-2020)
2.2.3 Games Forecasted Market Size by Regions (2021-2026)
2.3 Industry Trends and Growth Strategy
2.3.1 Market Top Trends
2.3.2 Market Drivers
2.3.3 Market Challenges
2.3.4 Porters Five Forces Analysis
2.3.5 Games Market Growth Strategy
2.3.6 Primary Interviews with Key Games Players (Opinion Leaders)

3 Competition Landscape by Key Players
3.1 Global Top Games Players by Market Size
3.1.1 Global Top Games Players by Revenue (2015-2020)
3.1.2 Global Games Revenue Market Share by Players (2015-2020)
3.1.3 Global Games Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
3.2 Global Games Market Concentration Ratio
3.2.1 Global Games Market Concentration Ratio (CR5 and HHI)
3.2.2 Global Top 10 and Top 5 Companies by Games Revenue in 2019
3.3 Games Key Players Head office and Area Served
3.4 Key Players Games Product Solution and Service
3.5 Date of Enter into Games Market
3.6 Mergers & Acquisitions, Expansion Plans

4 Market Size by Type (2015-2026)
4.1 Global Games Historic Market Size by Type (2015-2020)
4.2 Global Games Forecasted Market Size by Type (2021-2026)

5 Market Size by Application (2015-2026)
5.1 Global Games Market Size by Application (2015-2020)
5.2 Global Games Forecasted Market Size by Application (2021-2026)

6 North America
6.1 North America Games Market Size (2015-2020)
6.2 Games Key Players in North America (2019-2020)
6.3 North America Games Market Size by Type (2015-2020)
6.4 North America Games Market Size by Application (2015-2020)

7 Europe
7.1 Europe Games Market Size (2015-2020)
7.2 Games Key Players in Europe (2019-2020)
7.3 Europe Games Market Size by Type (2015-2020)
7.4 Europe Games Market Size by Application (2015-2020)

8 China
8.1 China Games Market Size (2015-2020)
8.2 Games Key Players in China (2019-2020)
8.3 China Games Market Size by Type (2015-2020)
8.4 China Games Market Size by Application (2015-2020)

9 Japan
9.1 Japan Games Market Size (2015-2020)
9.2 Games Key Players in Japan (2019-2020)
9.3 Japan Games Market Size by Type (2015-2020)
9.4 Japan Games Market Size by Application (2015-2020)

10 Southeast Asia
10.1 Southeast Asia Games Market Size (2015-2020)
10.2 Games Key Players in Southeast Asia (2019-2020)
10.3 Southeast Asia Games Market Size by Type (2015-2020)
10.4 Southeast Asia Games Market Size by Application (2015-2020)

11 India
11.1 India Games Market Size (2015-2020)
11.2 Games Key Players in India (2019-2020)
11.3 India Games Market Size by Type (2015-2020)
11.4 India Games Market Size by Application (2015-2020)

12 Central & South America
12.1 Central & South America Games Market Size (2015-2020)
12.2 Games Key Players in Central & South America (2019-2020)
12.3 Central & South America Games Market Size by Type (2015-2020)
12.4 Central & South America Games Market Size by Application (2015-2020)

13 Key Players Profiles
13.1 Activision Blizzard
13.1.1 Activision Blizzard Company Details
13.1.2 Activision Blizzard Business Overview
13.1.3 Activision Blizzard Games Introduction
13.1.4 Activision Blizzard Revenue in Games Business (2015-2020))
13.1.5 Activision Blizzard Recent Development
13.2 Electronic Arts
13.2.1 Electronic Arts Company Details
13.2.2 Electronic Arts Business Overview
13.2.3 Electronic Arts Games Introduction
13.2.4 Electronic Arts Revenue in Games Business (2015-2020)
13.2.5 Electronic Arts Recent Development
13.3 Microsoft
13.3.1 Microsoft Company Details
13.3.2 Microsoft Business Overview
13.3.3 Microsoft Games Introduction
13.3.4 Microsoft Revenue in Games Business (2015-2020)
13.3.5 Microsoft Recent Development
13.4 NetEase
13.4.1 NetEase Company Details
13.4.2 NetEase Business Overview
13.4.3 NetEase Games Introduction
13.4.4 NetEase Revenue in Games Business (2015-2020)
13.4.5 NetEase Recent Development
13.5 Nintendo
13.5.1 Nintendo Company Details
13.5.2 Nintendo Business Overview
13.5.3 Nintendo Games Introduction
13.5.4 Nintendo Revenue in Games Business (2015-2020)
13.5.5 Nintendo Recent Development
13.6 Sony
13.6.1 Sony Company Details
13.6.2 Sony Business Overview
13.6.3 Sony Games Introduction
13.6.4 Sony Revenue in Games Business (2015-2020)
13.6.5 Sony Recent Development
13.7 Tencent
13.7.1 Tencent Company Details
13.7.2 Tencent Business Overview
13.7.3 Tencent Games Introduction
13.7.4 Tencent Revenue in Games Business (2015-2020)
13.7.5 Tencent Recent Development
13.8 ChangYou
13.8.1 ChangYou Company Details
13.8.2 ChangYou Business Overview
13.8.3 ChangYou Games Introduction
13.8.4 ChangYou Revenue in Games Business (2015-2020)
13.8.5 ChangYou Recent Development
13.9 DeNA
13.9.1 DeNA Company Details
13.9.2 DeNA Business Overview
13.9.3 DeNA Games Introduction
13.9.4 DeNA Revenue in Games Business (2015-2020)
13.9.5 DeNA Recent Development
13.10 GungHo
13.10.1 GungHo Company Details
13.10.2 GungHo Business Overview
13.10.3 GungHo Games Introduction
13.10.4 GungHo Revenue in Games Business (2015-2020)
13.10.5 GungHo Recent Development
13.11 Apple
10.11.1 Apple Company Details
10.11.2 Apple Business Overview
10.11.3 Apple Games Introduction
10.11.4 Apple Revenue in Games Business (2015-2020)
10.11.5 Apple Recent Development
13.12 Google
10.12.1 Google Company Details
10.12.2 Google Business Overview
10.12.3 Google Games Introduction
10.12.4 Google Revenue in Games Business (2015-2020)
10.12.5 Google Recent Development
13.13 Nexon
10.13.1 Nexon Company Details
10.13.2 Nexon Business Overview
10.13.3 Nexon Games Introduction
10.13.4 Nexon Revenue in Games Business (2015-2020)
10.13.5 Nexon Recent Development
13.14 Sega
10.14.1 Sega Company Details
10.14.2 Sega Business Overview
10.14.3 Sega Games Introduction
10.14.4 Sega Revenue in Games Business (2015-2020)
10.14.5 Sega Recent Development
13.15 NetEase
10.15.1 NetEase Company Details
10.15.2 NetEase Business Overview
10.15.3 NetEase Games Introduction
10.15.4 NetEase Revenue in Games Business (2015-2020)
10.15.5 NetEase Recent Development
13.16 Namco Bandai
10.16.1 Namco Bandai Company Details
10.16.2 Namco Bandai Business Overview
10.16.3 Namco Bandai Games Introduction
10.16.4 Namco Bandai Revenue in Games Business (2015-2020)
10.16.5 Namco Bandai Recent Development
13.17 Ubisoft
10.17.1 Ubisoft Company Details
10.17.2 Ubisoft Business Overview
10.17.3 Ubisoft Games Introduction
10.17.4 Ubisoft Revenue in Games Business (2015-2020)
10.17.5 Ubisoft Recent Development
13.18 Square Enix
10.18.1 Square Enix Company Details
10.18.2 Square Enix Business Overview
10.18.3 Square Enix Games Introduction
10.18.4 Square Enix Revenue in Games Business (2015-2020)
10.18.5 Square Enix Recent Development
13.19 Take-Two Interactive
10.19.1 Take-Two Interactive Company Details
10.19.2 Take-Two Interactive Business Overview
10.19.3 Take-Two Interactive Games Introduction
10.19.4 Take-Two Interactive Revenue in Games Business (2015-2020)
10.19.5 Take-Two Interactive Recent Development
13.20 King Digital Entertainment
10.20.1 King Digital Entertainment Company Details
10.20.2 King Digital Entertainment Business Overview
10.20.3 King Digital Entertainment Games Introduction
10.20.4 King Digital Entertainment Revenue in Games Business (2015-2020)
10.20.5 King Digital Entertainment Recent Development

14 Analyst's Viewpoints/Conclusions

15 Appendix
15.1 Research Methodology
15.1.1 Methodology/Research Approach
15.1.2 Data Source
15.2 Disclaimer
15.3 Author Details

List of Table

List of Tables
Table 1. Games Key Market Segments
Table 2. Key Players Covered: Ranking by Games Revenue
Table 3. Ranking of Global Top Games Manufacturers by Revenue (US$ Million) in 2019
Table 4. Global Games Market Size Growth Rate by Type (US$ Million): 2020 VS 2026
Table 5. Key Players of Online Game
Table 6. Key Players of Offline Game
Table 7. Global Games Market Size Growth by Application (US$ Million): 2020 VS 2026
Table 8. Global Games Market Size by Regions (US$ Million): 2020 VS 2026
Table 9. Global Games Market Size by Regions (2015-2020) (US$ Million)
Table 10. Global Games Market Share by Regions (2015-2020)
Table 11. Global Games Forecasted Market Size by Regions (2021-2026) (US$ Million)
Table 12. Global Games Market Share by Regions (2021-2026)
Table 13. Market Top Trends
Table 14. Key Drivers: Impact Analysis
Table 15. Key Challenges
Table 16. Games Market Growth Strategy
Table 17. Main Points Interviewed from Key Games Players
Table 18. Global Games Revenue by Players (2015-2020) (Million US$)
Table 19. Global Games Market Share by Players (2015-2020)
Table 20. Global Top Games Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Games as of 2019)
Table 21. Global Games by Players Market Concentration Ratio (CR5 and HHI)
Table 22. Key Players Headquarters and Area Served
Table 23. Key Players Games Product Solution and Service
Table 24. Date of Enter into Games Market
Table 25. Mergers & Acquisitions, Expansion Plans
Table 26. Global Games Market Size by Type (2015-2020) (Million US$)
Table 27. Global Games Market Size Share by Type (2015-2020)
Table 28. Global Games Revenue Market Share by Type (2021-2026)
Table 29. Global Games Market Size Share by Application (2015-2020)
Table 30. Global Games Market Size by Application (2015-2020) (Million US$)
Table 31. Global Games Market Size Share by Application (2021-2026)
Table 32. North America Key Players Games Revenue (2019-2020) (Million US$)
Table 33. North America Key Players Games Market Share (2019-2020)
Table 34. North America Games Market Size by Type (2015-2020) (Million US$)
Table 35. North America Games Market Share by Type (2015-2020)
Table 36. North America Games Market Size by Application (2015-2020) (Million US$)
Table 37. North America Games Market Share by Application (2015-2020)
Table 38. Europe Key Players Games Revenue (2019-2020) (Million US$)
Table 39. Europe Key Players Games Market Share (2019-2020)
Table 40. Europe Games Market Size by Type (2015-2020) (Million US$)
Table 41. Europe Games Market Share by Type (2015-2020)
Table 42. Europe Games Market Size by Application (2015-2020) (Million US$)
Table 43. Europe Games Market Share by Application (2015-2020)
Table 44. China Key Players Games Revenue (2019-2020) (Million US$)
Table 45. China Key Players Games Market Share (2019-2020)
Table 46. China Games Market Size by Type (2015-2020) (Million US$)
Table 47. China Games Market Share by Type (2015-2020)
Table 48. China Games Market Size by Application (2015-2020) (Million US$)
Table 49. China Games Market Share by Application (2015-2020)
Table 50. Japan Key Players Games Revenue (2019-2020) (Million US$)
Table 51. Japan Key Players Games Market Share (2019-2020)
Table 52. Japan Games Market Size by Type (2015-2020) (Million US$)
Table 53. Japan Games Market Share by Type (2015-2020)
Table 54. Japan Games Market Size by Application (2015-2020) (Million US$)
Table 55. Japan Games Market Share by Application (2015-2020)
Table 56. Southeast Asia Key Players Games Revenue (2019-2020) (Million US$)
Table 57. Southeast Asia Key Players Games Market Share (2019-2020)
Table 58. Southeast Asia Games Market Size by Type (2015-2020) (Million US$)
Table 59. Southeast Asia Games Market Share by Type (2015-2020)
Table 60. Southeast Asia Games Market Size by Application (2015-2020) (Million US$)
Table 61. Southeast Asia Games Market Share by Application (2015-2020)
Table 62. India Key Players Games Revenue (2019-2020) (Million US$)
Table 63. India Key Players Games Market Share (2019-2020)
Table 64. India Games Market Size by Type (2015-2020) (Million US$)
Table 65. India Games Market Share by Type (2015-2020)
Table 66. India Games Market Size by Application (2015-2020) (Million US$)
Table 67. India Games Market Share by Application (2015-2020)
Table 68. Central & South America Key Players Games Revenue (2019-2020) (Million US$)
Table 69. Central & South America Key Players Games Market Share (2019-2020)
Table 70. Central & South America Games Market Size by Type (2015-2020) (Million US$)
Table 71. Central & South America Games Market Share by Type (2015-2020)
Table 72. Central & South America Games Market Size by Application (2015-2020) (Million US$)
Table 73. Central & South America Games Market Share by Application (2015-2020)
Table 74. Activision Blizzard Company Details
Table 75. Activision Blizzard Business Overview
Table 76. Activision Blizzard Product
Table 77. Activision Blizzard Revenue in Games Business (2015-2020) (Million US$)
Table 78. Activision Blizzard Recent Development
Table 79. Electronic Arts Company Details
Table 80. Electronic Arts Business Overview
Table 81. Electronic Arts Product
Table 82. Electronic Arts Revenue in Games Business (2015-2020) (Million US$)
Table 83. Electronic Arts Recent Development
Table 84. Microsoft Company Details
Table 85. Microsoft Business Overview
Table 86. Microsoft Product
Table 87. Microsoft Revenue in Games Business (2015-2020) (Million US$)
Table 88. Microsoft Recent Development
Table 89. NetEase Company Details
Table 90. NetEase Business Overview
Table 91. NetEase Product
Table 92. NetEase Revenue in Games Business (2015-2020) (Million US$)
Table 93. NetEase Recent Development
Table 94. Nintendo Company Details
Table 95. Nintendo Business Overview
Table 96. Nintendo Product
Table 97. Nintendo Revenue in Games Business (2015-2020) (Million US$)
Table 98. Nintendo Recent Development
Table 99. Sony Company Details
Table 100. Sony Business Overview
Table 101. Sony Product
Table 102. Sony Revenue in Games Business (2015-2020) (Million US$)
Table 103. Sony Recent Development
Table 104. Tencent Company Details
Table 105. Tencent Business Overview
Table 106. Tencent Product
Table 107. Tencent Revenue in Games Business (2015-2020) (Million US$)
Table 108. Tencent Recent Development
Table 109. ChangYou Business Overview
Table 110. ChangYou Product
Table 111. ChangYou Company Details
Table 112. ChangYou Revenue in Games Business (2015-2020) (Million US$)
Table 113. ChangYou Recent Development
Table 114. DeNA Company Details
Table 115. DeNA Business Overview
Table 116. DeNA Product
Table 117. DeNA Revenue in Games Business (2015-2020) (Million US$)
Table 118. DeNA Recent Development
Table 119. GungHo Company Details
Table 120. GungHo Business Overview
Table 121. GungHo Product
Table 122. GungHo Revenue in Games Business (2015-2020) (Million US$)
Table 123. GungHo Recent Development
Table 124. Apple Company Details
Table 125. Apple Business Overview
Table 126. Apple Product
Table 127. Apple Revenue in Games Business (2015-2020) (Million US$)
Table 128. Apple Recent Development
Table 129. Google Company Details
Table 130. Google Business Overview
Table 131. Google Product
Table 132. Google Revenue in Games Business (2015-2020) (Million US$)
Table 133. Google Recent Development
Table 134. Nexon Company Details
Table 135. Nexon Business Overview
Table 136. Nexon Product
Table 137. Nexon Revenue in Games Business (2015-2020) (Million US$)
Table 138. Nexon Recent Development
Table 139. Sega Company Details
Table 140. Sega Business Overview
Table 141. Sega Product
Table 142. Sega Revenue in Games Business (2015-2020) (Million US$)
Table 143. Sega Recent Development
Table 144. NetEase Company Details
Table 145. NetEase Business Overview
Table 146. NetEase Product
Table 147. NetEase Revenue in Games Business (2015-2020) (Million US$)
Table 148. NetEase Recent Development
Table 149. Namco Bandai Company Details
Table 150. Namco Bandai Business Overview
Table 151. Namco Bandai Product
Table 152. Namco Bandai Revenue in Games Business (2015-2020) (Million US$)
Table 153. Namco Bandai Recent Development
Table 154. Ubisoft Company Details
Table 155. Ubisoft Business Overview
Table 156. Ubisoft Product
Table 157. Ubisoft Revenue in Games Business (2015-2020) (Million US$)
Table 158. Ubisoft Recent Development
Table 159. Square Enix Company Details
Table 160. Square Enix Business Overview
Table 161. Square Enix Product
Table 162. Square Enix Revenue in Games Business (2015-2020) (Million US$)
Table 163. Square Enix Recent Development
Table 164. Take-Two Interactive Company Details
Table 165. Take-Two Interactive Business Overview
Table 166. Take-Two Interactive Product
Table 167. Take-Two Interactive Revenue in Games Business (2015-2020) (Million US$)
Table 168. Take-Two Interactive Recent Development
Table 169. King Digital Entertainment Company Details
Table 170. King Digital Entertainment Business Overview
Table 171. King Digital Entertainment Product
Table 172. King Digital Entertainment Revenue in Games Business (2015-2020) (Million US$)
Table 173. King Digital Entertainment Recent Development
Table 174. Research Programs/Design for This Report
Table 175. Key Data Information from Secondary Sources
Table 176. Key Data Information from Primary Sources
List of Figures
Figure 1. Global Games Market Share by Type: 2020 VS 2026
Figure 2. Online Game Features
Figure 3. Offline Game Features
Figure 4. Global Games Market Share by Application: 2020 VS 2026
Figure 5. Amateur Case Studies
Figure 6. Professional Case Studies
Figure 7. Games Report Years Considered
Figure 8. Global Games Market Size YoY Growth 2015-2026 (US$ Million)
Figure 9. Global Games Market Share by Regions: 2020 VS 2026
Figure 10. Global Games Market Share by Regions (2021-2026)
Figure 11. Porter's Five Forces Analysis
Figure 12. Global Games Market Share by Players in 2019
Figure 13. Global Top Games Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Games as of 2019
Figure 14. The Top 10 and 5 Players Market Share by Games Revenue in 2019
Figure 15. North America Games Market Size YoY Growth (2015-2020) (Million US$)
Figure 16. Europe Games Market Size YoY Growth (2015-2020) (Million US$)
Figure 17. China Games Market Size YoY Growth (2015-2020) (Million US$)
Figure 18. Japan Games Market Size YoY Growth (2015-2020) (Million US$)
Figure 19. Southeast Asia Games Market Size YoY Growth (2015-2020) (Million US$)
Figure 20. India Games Market Size YoY Growth (2015-2020) (Million US$)
Figure 21. Central & South America Games Market Size YoY Growth (2015-2020) (Million US$)
Figure 22. Bottom-up and Top-down Approaches for This Report
Figure 23. Data Triangulation
Figure 24. Key Executives Interviewed

Ask for discount before buying this report

Please fill the enquiry form below.

  • Full Name *
  • Your Email *
  • Job Title
  • Company *
  • Phone No. * (Pls. Affix Country Code)
  • Country :
  • Your Requirement
  • Security Code *
* denotes fields which must be completed

Buy This Report


Select License Type :

$ 3900
$ 5850

Do you wish to check sample of this report?

Have Query?


Research Assistance

For Enquiries, Call :

+1-800-998-4852US Toll Free

Email : sales@marketresearchhub.com

Back To Top