Global Smart Phone Games Market Size, Status and Forecast 2020-2026

Global Smart Phone Games Market Size, Status and Forecast 2020-2026

Aug 2020 QYResearch Media93 Pages Price :
$ 3900
Smart Phone Games market is segmented by Type, and by Application. Players, stakeholders, and other participants in the global Smart Phone Games market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by Type and by Application in terms of revenue and forecast for the period 2015-2026.

The key players covered in this study
Activision Blizzard
Electronic Arts Inc
Gameloft
Glu Mobile
GungHo Online Entertainment
Kabam, Inc
King Digital Entertainment plc
Rovio Entertainment Ltd
Supercell
Zynga
Netmarble Games
Colopl
CyberAgent
DeNA

Market segment by Type, the product can be split into
Action Game
Adventure Game
Card Game
Sport Game
RPG Game
Other
Market segment by Application, split into
Apple
Windows
Android

Market segment by Regions/Countries, this report covers
North America
Europe
China
Japan
Southeast Asia
India
Central & South America
1 Report Overview
1.1 Study Scope
1.2 Key Market Segments
1.3 Players Covered: Ranking by Smart Phone Games Revenue
1.4 Market by Type
1.4.1 Global Smart Phone Games Market Size Growth Rate by Type: 2020 VS 2026
1.4.2 Action Game
1.4.3 Adventure Game
1.4.4 Card Game
1.4.5 Sport Game
1.4.6 RPG Game
1.4.7 Other
1.5 Market by Application
1.5.1 Global Smart Phone Games Market Share by Application: 2020 VS 2026
1.5.2 Apple
1.5.3 Windows
1.5.4 Android
1.6 Study Objectives
1.7 Years Considered

2 Global Growth Trends
2.1 Global Smart Phone Games Market Perspective (2015-2026)
2.2 Global Smart Phone Games Growth Trends by Regions
2.2.1 Smart Phone Games Market Size by Regions: 2015 VS 2020 VS 2026
2.2.2 Smart Phone Games Historic Market Share by Regions (2015-2020)
2.2.3 Smart Phone Games Forecasted Market Size by Regions (2021-2026)
2.3 Industry Trends and Growth Strategy
2.3.1 Market Top Trends
2.3.2 Market Drivers
2.3.3 Market Challenges
2.3.4 Porters Five Forces Analysis
2.3.5 Smart Phone Games Market Growth Strategy
2.3.6 Primary Interviews with Key Smart Phone Games Players (Opinion Leaders)

3 Competition Landscape by Key Players
3.1 Global Top Smart Phone Games Players by Market Size
3.1.1 Global Top Smart Phone Games Players by Revenue (2015-2020)
3.1.2 Global Smart Phone Games Revenue Market Share by Players (2015-2020)
3.1.3 Global Smart Phone Games Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
3.2 Global Smart Phone Games Market Concentration Ratio
3.2.1 Global Smart Phone Games Market Concentration Ratio (CR5 and HHI)
3.2.2 Global Top 10 and Top 5 Companies by Smart Phone Games Revenue in 2019
3.3 Smart Phone Games Key Players Head office and Area Served
3.4 Key Players Smart Phone Games Product Solution and Service
3.5 Date of Enter into Smart Phone Games Market
3.6 Mergers & Acquisitions, Expansion Plans

4 Market Size by Type (2015-2026)
4.1 Global Smart Phone Games Historic Market Size by Type (2015-2020)
4.2 Global Smart Phone Games Forecasted Market Size by Type (2021-2026)

5 Market Size by Application (2015-2026)
5.1 Global Smart Phone Games Market Size by Application (2015-2020)
5.2 Global Smart Phone Games Forecasted Market Size by Application (2021-2026)

6 North America
6.1 North America Smart Phone Games Market Size (2015-2020)
6.2 Smart Phone Games Key Players in North America (2019-2020)
6.3 North America Smart Phone Games Market Size by Type (2015-2020)
6.4 North America Smart Phone Games Market Size by Application (2015-2020)

7 Europe
7.1 Europe Smart Phone Games Market Size (2015-2020)
7.2 Smart Phone Games Key Players in Europe (2019-2020)
7.3 Europe Smart Phone Games Market Size by Type (2015-2020)
7.4 Europe Smart Phone Games Market Size by Application (2015-2020)

8 China
8.1 China Smart Phone Games Market Size (2015-2020)
8.2 Smart Phone Games Key Players in China (2019-2020)
8.3 China Smart Phone Games Market Size by Type (2015-2020)
8.4 China Smart Phone Games Market Size by Application (2015-2020)

9 Japan
9.1 Japan Smart Phone Games Market Size (2015-2020)
9.2 Smart Phone Games Key Players in Japan (2019-2020)
9.3 Japan Smart Phone Games Market Size by Type (2015-2020)
9.4 Japan Smart Phone Games Market Size by Application (2015-2020)

10 Southeast Asia
10.1 Southeast Asia Smart Phone Games Market Size (2015-2020)
10.2 Smart Phone Games Key Players in Southeast Asia (2019-2020)
10.3 Southeast Asia Smart Phone Games Market Size by Type (2015-2020)
10.4 Southeast Asia Smart Phone Games Market Size by Application (2015-2020)

11 India
11.1 India Smart Phone Games Market Size (2015-2020)
11.2 Smart Phone Games Key Players in India (2019-2020)
11.3 India Smart Phone Games Market Size by Type (2015-2020)
11.4 India Smart Phone Games Market Size by Application (2015-2020)

12 Central & South America
12.1 Central & South America Smart Phone Games Market Size (2015-2020)
12.2 Smart Phone Games Key Players in Central & South America (2019-2020)
12.3 Central & South America Smart Phone Games Market Size by Type (2015-2020)
12.4 Central & South America Smart Phone Games Market Size by Application (2015-2020)

13 Key Players Profiles
13.1 Activision Blizzard
13.1.1 Activision Blizzard Company Details
13.1.2 Activision Blizzard Business Overview
13.1.3 Activision Blizzard Smart Phone Games Introduction
13.1.4 Activision Blizzard Revenue in Smart Phone Games Business (2015-2020))
13.1.5 Activision Blizzard Recent Development
13.2 Electronic Arts Inc
13.2.1 Electronic Arts Inc Company Details
13.2.2 Electronic Arts Inc Business Overview
13.2.3 Electronic Arts Inc Smart Phone Games Introduction
13.2.4 Electronic Arts Inc Revenue in Smart Phone Games Business (2015-2020)
13.2.5 Electronic Arts Inc Recent Development
13.3 Gameloft
13.3.1 Gameloft Company Details
13.3.2 Gameloft Business Overview
13.3.3 Gameloft Smart Phone Games Introduction
13.3.4 Gameloft Revenue in Smart Phone Games Business (2015-2020)
13.3.5 Gameloft Recent Development
13.4 Glu Mobile
13.4.1 Glu Mobile Company Details
13.4.2 Glu Mobile Business Overview
13.4.3 Glu Mobile Smart Phone Games Introduction
13.4.4 Glu Mobile Revenue in Smart Phone Games Business (2015-2020)
13.4.5 Glu Mobile Recent Development
13.5 GungHo Online Entertainment
13.5.1 GungHo Online Entertainment Company Details
13.5.2 GungHo Online Entertainment Business Overview
13.5.3 GungHo Online Entertainment Smart Phone Games Introduction
13.5.4 GungHo Online Entertainment Revenue in Smart Phone Games Business (2015-2020)
13.5.5 GungHo Online Entertainment Recent Development
13.6 Kabam, Inc
13.6.1 Kabam, Inc Company Details
13.6.2 Kabam, Inc Business Overview
13.6.3 Kabam, Inc Smart Phone Games Introduction
13.6.4 Kabam, Inc Revenue in Smart Phone Games Business (2015-2020)
13.6.5 Kabam, Inc Recent Development
13.7 King Digital Entertainment plc
13.7.1 King Digital Entertainment plc Company Details
13.7.2 King Digital Entertainment plc Business Overview
13.7.3 King Digital Entertainment plc Smart Phone Games Introduction
13.7.4 King Digital Entertainment plc Revenue in Smart Phone Games Business (2015-2020)
13.7.5 King Digital Entertainment plc Recent Development
13.8 Rovio Entertainment Ltd
13.8.1 Rovio Entertainment Ltd Company Details
13.8.2 Rovio Entertainment Ltd Business Overview
13.8.3 Rovio Entertainment Ltd Smart Phone Games Introduction
13.8.4 Rovio Entertainment Ltd Revenue in Smart Phone Games Business (2015-2020)
13.8.5 Rovio Entertainment Ltd Recent Development
13.9 Supercell
13.9.1 Supercell Company Details
13.9.2 Supercell Business Overview
13.9.3 Supercell Smart Phone Games Introduction
13.9.4 Supercell Revenue in Smart Phone Games Business (2015-2020)
13.9.5 Supercell Recent Development
13.10 Zynga
13.10.1 Zynga Company Details
13.10.2 Zynga Business Overview
13.10.3 Zynga Smart Phone Games Introduction
13.10.4 Zynga Revenue in Smart Phone Games Business (2015-2020)
13.10.5 Zynga Recent Development
13.11 Netmarble Games
10.11.1 Netmarble Games Company Details
10.11.2 Netmarble Games Business Overview
10.11.3 Netmarble Games Smart Phone Games Introduction
10.11.4 Netmarble Games Revenue in Smart Phone Games Business (2015-2020)
10.11.5 Netmarble Games Recent Development
13.12 Colopl
10.12.1 Colopl Company Details
10.12.2 Colopl Business Overview
10.12.3 Colopl Smart Phone Games Introduction
10.12.4 Colopl Revenue in Smart Phone Games Business (2015-2020)
10.12.5 Colopl Recent Development
13.13 CyberAgent
10.13.1 CyberAgent Company Details
10.13.2 CyberAgent Business Overview
10.13.3 CyberAgent Smart Phone Games Introduction
10.13.4 CyberAgent Revenue in Smart Phone Games Business (2015-2020)
10.13.5 CyberAgent Recent Development
13.14 DeNA
10.14.1 DeNA Company Details
10.14.2 DeNA Business Overview
10.14.3 DeNA Smart Phone Games Introduction
10.14.4 DeNA Revenue in Smart Phone Games Business (2015-2020)
10.14.5 DeNA Recent Development

14 Analyst's Viewpoints/Conclusions

15 Appendix
15.1 Research Methodology
15.1.1 Methodology/Research Approach
15.1.2 Data Source
15.2 Disclaimer
15.3 Author Details

List of Table

List of Tables
Table 1. Smart Phone Games Key Market Segments
Table 2. Key Players Covered: Ranking by Smart Phone Games Revenue
Table 3. Ranking of Global Top Smart Phone Games Manufacturers by Revenue (US$ Million) in 2019
Table 4. Global Smart Phone Games Market Size Growth Rate by Type (US$ Million): 2020 VS 2026
Table 5. Key Players of Action Game
Table 6. Key Players of Adventure Game
Table 7. Key Players of Card Game
Table 8. Key Players of Sport Game
Table 9. Key Players of RPG Game
Table 10. Key Players of Other
Table 11. Global Smart Phone Games Market Size Growth by Application (US$ Million): 2020 VS 2026
Table 12. Global Smart Phone Games Market Size by Regions (US$ Million): 2020 VS 2026
Table 13. Global Smart Phone Games Market Size by Regions (2015-2020) (US$ Million)
Table 14. Global Smart Phone Games Market Share by Regions (2015-2020)
Table 15. Global Smart Phone Games Forecasted Market Size by Regions (2021-2026) (US$ Million)
Table 16. Global Smart Phone Games Market Share by Regions (2021-2026)
Table 17. Market Top Trends
Table 18. Key Drivers: Impact Analysis
Table 19. Key Challenges
Table 20. Smart Phone Games Market Growth Strategy
Table 21. Main Points Interviewed from Key Smart Phone Games Players
Table 22. Global Smart Phone Games Revenue by Players (2015-2020) (Million US$)
Table 23. Global Smart Phone Games Market Share by Players (2015-2020)
Table 24. Global Top Smart Phone Games Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Smart Phone Games as of 2019)
Table 25. Global Smart Phone Games by Players Market Concentration Ratio (CR5 and HHI)
Table 26. Key Players Headquarters and Area Served
Table 27. Key Players Smart Phone Games Product Solution and Service
Table 28. Date of Enter into Smart Phone Games Market
Table 29. Mergers & Acquisitions, Expansion Plans
Table 30. Global Smart Phone Games Market Size by Type (2015-2020) (Million US$)
Table 31. Global Smart Phone Games Market Size Share by Type (2015-2020)
Table 32. Global Smart Phone Games Revenue Market Share by Type (2021-2026)
Table 33. Global Smart Phone Games Market Size Share by Application (2015-2020)
Table 34. Global Smart Phone Games Market Size by Application (2015-2020) (Million US$)
Table 35. Global Smart Phone Games Market Size Share by Application (2021-2026)
Table 36. North America Key Players Smart Phone Games Revenue (2019-2020) (Million US$)
Table 37. North America Key Players Smart Phone Games Market Share (2019-2020)
Table 38. North America Smart Phone Games Market Size by Type (2015-2020) (Million US$)
Table 39. North America Smart Phone Games Market Share by Type (2015-2020)
Table 40. North America Smart Phone Games Market Size by Application (2015-2020) (Million US$)
Table 41. North America Smart Phone Games Market Share by Application (2015-2020)
Table 42. Europe Key Players Smart Phone Games Revenue (2019-2020) (Million US$)
Table 43. Europe Key Players Smart Phone Games Market Share (2019-2020)
Table 44. Europe Smart Phone Games Market Size by Type (2015-2020) (Million US$)
Table 45. Europe Smart Phone Games Market Share by Type (2015-2020)
Table 46. Europe Smart Phone Games Market Size by Application (2015-2020) (Million US$)
Table 47. Europe Smart Phone Games Market Share by Application (2015-2020)
Table 48. China Key Players Smart Phone Games Revenue (2019-2020) (Million US$)
Table 49. China Key Players Smart Phone Games Market Share (2019-2020)
Table 50. China Smart Phone Games Market Size by Type (2015-2020) (Million US$)
Table 51. China Smart Phone Games Market Share by Type (2015-2020)
Table 52. China Smart Phone Games Market Size by Application (2015-2020) (Million US$)
Table 53. China Smart Phone Games Market Share by Application (2015-2020)
Table 54. Japan Key Players Smart Phone Games Revenue (2019-2020) (Million US$)
Table 55. Japan Key Players Smart Phone Games Market Share (2019-2020)
Table 56. Japan Smart Phone Games Market Size by Type (2015-2020) (Million US$)
Table 57. Japan Smart Phone Games Market Share by Type (2015-2020)
Table 58. Japan Smart Phone Games Market Size by Application (2015-2020) (Million US$)
Table 59. Japan Smart Phone Games Market Share by Application (2015-2020)
Table 60. Southeast Asia Key Players Smart Phone Games Revenue (2019-2020) (Million US$)
Table 61. Southeast Asia Key Players Smart Phone Games Market Share (2019-2020)
Table 62. Southeast Asia Smart Phone Games Market Size by Type (2015-2020) (Million US$)
Table 63. Southeast Asia Smart Phone Games Market Share by Type (2015-2020)
Table 64. Southeast Asia Smart Phone Games Market Size by Application (2015-2020) (Million US$)
Table 65. Southeast Asia Smart Phone Games Market Share by Application (2015-2020)
Table 66. India Key Players Smart Phone Games Revenue (2019-2020) (Million US$)
Table 67. India Key Players Smart Phone Games Market Share (2019-2020)
Table 68. India Smart Phone Games Market Size by Type (2015-2020) (Million US$)
Table 69. India Smart Phone Games Market Share by Type (2015-2020)
Table 70. India Smart Phone Games Market Size by Application (2015-2020) (Million US$)
Table 71. India Smart Phone Games Market Share by Application (2015-2020)
Table 72. Central & South America Key Players Smart Phone Games Revenue (2019-2020) (Million US$)
Table 73. Central & South America Key Players Smart Phone Games Market Share (2019-2020)
Table 74. Central & South America Smart Phone Games Market Size by Type (2015-2020) (Million US$)
Table 75. Central & South America Smart Phone Games Market Share by Type (2015-2020)
Table 76. Central & South America Smart Phone Games Market Size by Application (2015-2020) (Million US$)
Table 77. Central & South America Smart Phone Games Market Share by Application (2015-2020)
Table 78. Activision Blizzard Company Details
Table 79. Activision Blizzard Business Overview
Table 80. Activision Blizzard Product
Table 81. Activision Blizzard Revenue in Smart Phone Games Business (2015-2020) (Million US$)
Table 82. Activision Blizzard Recent Development
Table 83. Electronic Arts Inc Company Details
Table 84. Electronic Arts Inc Business Overview
Table 85. Electronic Arts Inc Product
Table 86. Electronic Arts Inc Revenue in Smart Phone Games Business (2015-2020) (Million US$)
Table 87. Electronic Arts Inc Recent Development
Table 88. Gameloft Company Details
Table 89. Gameloft Business Overview
Table 90. Gameloft Product
Table 91. Gameloft Revenue in Smart Phone Games Business (2015-2020) (Million US$)
Table 92. Gameloft Recent Development
Table 93. Glu Mobile Company Details
Table 94. Glu Mobile Business Overview
Table 95. Glu Mobile Product
Table 96. Glu Mobile Revenue in Smart Phone Games Business (2015-2020) (Million US$)
Table 97. Glu Mobile Recent Development
Table 98. GungHo Online Entertainment Company Details
Table 99. GungHo Online Entertainment Business Overview
Table 100. GungHo Online Entertainment Product
Table 101. GungHo Online Entertainment Revenue in Smart Phone Games Business (2015-2020) (Million US$)
Table 102. GungHo Online Entertainment Recent Development
Table 103. Kabam, Inc Company Details
Table 104. Kabam, Inc Business Overview
Table 105. Kabam, Inc Product
Table 106. Kabam, Inc Revenue in Smart Phone Games Business (2015-2020) (Million US$)
Table 107. Kabam, Inc Recent Development
Table 108. King Digital Entertainment plc Company Details
Table 109. King Digital Entertainment plc Business Overview
Table 110. King Digital Entertainment plc Product
Table 111. King Digital Entertainment plc Revenue in Smart Phone Games Business (2015-2020) (Million US$)
Table 112. King Digital Entertainment plc Recent Development
Table 113. Rovio Entertainment Ltd Business Overview
Table 114. Rovio Entertainment Ltd Product
Table 115. Rovio Entertainment Ltd Company Details
Table 116. Rovio Entertainment Ltd Revenue in Smart Phone Games Business (2015-2020) (Million US$)
Table 117. Rovio Entertainment Ltd Recent Development
Table 118. Supercell Company Details
Table 119. Supercell Business Overview
Table 120. Supercell Product
Table 121. Supercell Revenue in Smart Phone Games Business (2015-2020) (Million US$)
Table 122. Supercell Recent Development
Table 123. Zynga Company Details
Table 124. Zynga Business Overview
Table 125. Zynga Product
Table 126. Zynga Revenue in Smart Phone Games Business (2015-2020) (Million US$)
Table 127. Zynga Recent Development
Table 128. Netmarble Games Company Details
Table 129. Netmarble Games Business Overview
Table 130. Netmarble Games Product
Table 131. Netmarble Games Revenue in Smart Phone Games Business (2015-2020) (Million US$)
Table 132. Netmarble Games Recent Development
Table 133. Colopl Company Details
Table 134. Colopl Business Overview
Table 135. Colopl Product
Table 136. Colopl Revenue in Smart Phone Games Business (2015-2020) (Million US$)
Table 137. Colopl Recent Development
Table 138. CyberAgent Company Details
Table 139. CyberAgent Business Overview
Table 140. CyberAgent Product
Table 141. CyberAgent Revenue in Smart Phone Games Business (2015-2020) (Million US$)
Table 142. CyberAgent Recent Development
Table 143. DeNA Company Details
Table 144. DeNA Business Overview
Table 145. DeNA Product
Table 146. DeNA Revenue in Smart Phone Games Business (2015-2020) (Million US$)
Table 147. DeNA Recent Development
Table 148. Research Programs/Design for This Report
Table 149. Key Data Information from Secondary Sources
Table 150. Key Data Information from Primary Sources
List of Figures
Figure 1. Global Smart Phone Games Market Share by Type: 2020 VS 2026
Figure 2. Action Game Features
Figure 3. Adventure Game Features
Figure 4. Card Game Features
Figure 5. Sport Game Features
Figure 6. RPG Game Features
Figure 7. Other Features
Figure 8. Global Smart Phone Games Market Share by Application: 2020 VS 2026
Figure 9. Apple Case Studies
Figure 10. Windows Case Studies
Figure 11. Android Case Studies
Figure 12. Smart Phone Games Report Years Considered
Figure 13. Global Smart Phone Games Market Size YoY Growth 2015-2026 (US$ Million)
Figure 14. Global Smart Phone Games Market Share by Regions: 2020 VS 2026
Figure 15. Global Smart Phone Games Market Share by Regions (2021-2026)
Figure 16. Porter's Five Forces Analysis
Figure 17. Global Smart Phone Games Market Share by Players in 2019
Figure 18. Global Top Smart Phone Games Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Smart Phone Games as of 2019
Figure 19. The Top 10 and 5 Players Market Share by Smart Phone Games Revenue in 2019
Figure 20. North America Smart Phone Games Market Size YoY Growth (2015-2020) (Million US$)
Figure 21. Europe Smart Phone Games Market Size YoY Growth (2015-2020) (Million US$)
Figure 22. China Smart Phone Games Market Size YoY Growth (2015-2020) (Million US$)
Figure 23. Japan Smart Phone Games Market Size YoY Growth (2015-2020) (Million US$)
Figure 24. Southeast Asia Smart Phone Games Market Size YoY Growth (2015-2020) (Million US$)
Figure 25. India Smart Phone Games Market Size YoY Growth (2015-2020) (Million US$)
Figure 26. Central & South America Smart Phone Games Market Size YoY Growth (2015-2020) (Million US$)
Figure 27. Bottom-up and Top-down Approaches for This Report
Figure 28. Data Triangulation
Figure 29. Key Executives Interviewed

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