Global Virtual Reality Market 2017-2021

Global Virtual Reality Market 2017-2021

Sep 2017 Technavio Media92 Pages Price :
$ 3500
About Virtual Reality

Virtual reality (VR) is defined as a three-dimensional computer-generated environment. VR is implemented using a computer technology and a range of systems, including headsets and special gloves, that make the user a part of the virtual world. VR provides an immersive experience by connecting the user to the VR world. The user experiences a feeling of involvement, which is intelligently designed by experts. VR is a combination of hardware, software, and sensory synchronicity to achieve a sense of presence. VR has gained immense popularity worldwide because of the development of immersive films and 360-degree videos. VR systems allow a three-dimensional view of images.

Technavios analysts forecast the global virtual reality market to grow at a CAGR of 48.89% during the period 2017-2021.

Covered in this report
The report covers the present scenario and the growth prospects of the global virtual reality market for 2017-2021. The report presents a detailed picture of the market by way of study, synthesis, and summation of data from multiple sources.

The market is divided into the following segments based on geography:
Americas
APAC
EMEA

Technavio's report, Global Virtual Reality Market 2017-2021, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.

VR market vendors
360 Labs
Netflix
Samsung Electronics
Google
Koncept VR
Jaunt
DODOcase
I AM CARDBOARD
KNOXLABS
OnePlus
PowisVR
Unofficial Cardboard
ZEISS VR ONE
HOMIDO
Mattel
Samsonite IP Holdings
MR.CARDBOARD
Facebook (Oculus VR)
HTC
Open Source Virtual Reality
Sony
Zebronics
FOVE
LG Electronics
CyberGlove Systems
MANUS VR
NeuroDigital Technologies
Virtalis
Dexta Robotics
Synertial
Spinview Global
VRscape
AppReal
Erminesoft

Market driver
Declining prices of VR hardware
For a full, detailed list, view our report

Market challenge
High VR app development costs
For a full, detailed list, view our report

Market trend
Use of inside-out tracking technology in VR headsets
For a full, detailed list, view our report

Key questions answered in this report
What will the market size be in 2021 and what will the growth rate be?
What are the key market trends?
What is driving this market?
What are the challenges to market growth?
Who are the key vendors in this market space?

You can request one free hour of our analysts time when you purchase this market report. Details are provided within the report.
Table of Contents
PART 01: Executive summary
PART 02: Scope of the report
PART 03: Research Methodology
PART 04: Introduction
Market outline
PART 05: Market landscape
Market overview
Market size and forecast
Five forces analysis
PART 06: Market segmentation by sector
Global VR market by sector
Global VR market in VR content sector
Global VR market in VR hardware sector
Global VR market in VR apps sector
PART 07: Market segmentation by platform
Global VR market by platform
Global VR market by PCs
Global VR market by mobile devices
Global VR market by consoles
PART 08: Geographical segmentation
Global VR market by geography
VR market in Americas
VR market in APAC
VR market in EMEA
PART 09: Key leading countries
VR market in US
VR market in Japan
VR market in China
PART 10: Decision framework
PART 11: Drivers and challenges
Market drivers
Market challenges
PART 12: Market trends
Use of inside-out tracking technology in VR headsets
Increasing popularity of 360-degree content
Adoption of VR in fashion and retail
Use of VR projectors
Emergence of VR armbands and gesture-based controllers
PART 13: Vendor landscape
Competitive scenario
PART 14: Appendix
List of abbreviations
List of Exhibits
Exhibit 01: Global VR market: Overview
Exhibit 02: Global VR market 2016-2021 ($ billions)
Exhibit 03: Five forces analysis
Exhibit 04: Global VR market by sector 2016 and 2021 (% share)
Exhibit 05: Global VR market in VR content sector 2016-2021 ($ billions)
Exhibit 06: Global VR market in VR content sector by end-user industry 2016 and 2021 (% share)
Exhibit 07: Global VR market in gaming industry 2016-2021 ($ billions)
Exhibit 08: Global VR market in entertainment industry 2016-2021 ($ billions)
Exhibit 09: Global VR market in education industry 2016-2021 ($ billions)
Exhibit 10: Global VR market in retail industry 2016-2021 ($ billions)
Exhibit 11: Global VR market in other industries 2016-2021 ($ billions)
Exhibit 12: Global VR market in VR hardware sector 2016-2021 ($ billions)
Exhibit 13: Global VR hardware market by VR HMDs 2016-2021 ($ billions)
Exhibit 14: Global VR market by VR HMDs 2016-2021 (millions of units)
Exhibit 15: Global VR market by VR gloves 2016-2021 ($ billions)
Exhibit 16: Global VR market by VR gloves 2016-2021 (millions of units)
Exhibit 17: Global VR market in VR apps sector 2016-2021 ($ billions)
Exhibit 18: Global VR market by platform 2016 and 2021 (% share)
Exhibit 19: Global VR market by PCs 2016-2021 ($ billions)
Exhibit 20: Global VR market by mobile devices 2016-2021 ($ billions)
Exhibit 21: Global VR market by consoles 2016-2021 ($ billions)
Exhibit 22: Global VR market by geography 2016 and 2021 (% share)
Exhibit 23: VR market in Americas 2016-2021 ($ billions)
Exhibit 24: VR market in APAC 2016-2021 ($ billions)
Exhibit 25: VR market in EMEA 2016-2021 ($ billions)
Exhibit 26: Key leading countries 2016
Exhibit 27: VR market in US 2016-2021 ($ billions)
Exhibit 28: VR market in Japan 2016-2021 ($ billions)
Exhibit 29: VR market in China 2016-2021 ($ billions)
Exhibit 30: Vendors in VR content market
Exhibit 31: Vendors in global VR cardboard market
Exhibit 32: Vendors in global VR headset market
Exhibit 33: Vendors in global VR glove market
Exhibit 34: Vendors in global VR app market

Ask for discount before buying this report

Please fill the enquiry form below.

  • Full Name *
  • Your Email *
  • Job Title
  • Company *
  • Phone No. * (Pls. Affix Country Code)
  • Country :
  • Your Requirement
  • Security Code *
* denotes fields which must be completed

Buy This Report


Select License Type :

$ 3500
$ 5000

Do you wish to check sample of this report?

Have Query?


Research Assistance

For Enquiries, Call :

+1-800-998-4852US Toll Free

Email : sales@marketresearchhub.com

Back To Top