M-education Market in the US 2016-2020

M-education Market in the US 2016-2020

May 2016 Technavio Education71 Pages Price :
$ 2500
About Mobile Education

Mobile education involves the use of wireless mobile technology, either alone or in combination with other information and communication technology (ICT), to enable learning at any time and from any location. This has resulted in a more student-centric education system, in which the learners have more control over the learning process. The process of education has become more convenient with the use of mobile technologies, as learners can decide the time, place, and method of learning.

Technavios analysts forecast the M-education market in the US to grow at a CAGR of 18.10% during the period 2016-2020.

Covered in this report
The report covers the present scenario and the growth prospects of the M-education market in the US for 2016-2020. To calculate the market size, the report considers the revenue generated from product groups such as content, authoring tools, game and simulation tools, and others.

Technavio's report, M-education market in the US 2016-2020, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.

Key vendors
Blackboard
D2L
LearnCast
McGraw-Hill Education
Pearson
Other prominent vendors
Age of Learning
Aptara
Articulate
BenchPrep
DubLabs
Edmodo
Haiku Learning
IXL Learning
Saba Software
Schoology
WizIQ
Market driver
Increased penetration of mobile devices
For a full, detailed list, view our report

Market challenge
Security, privacy, and legal issues
For a full, detailed list, view our report

Market trend
Cloud-based m-learning
For a full, detailed list, view our report

Key questions answered in this report
What will the market size be in 2020 and what will the growth rate be?
What are the key market trends?
What is driving this market?
What are the challenges to market growth?
Who are the key vendors in this market space?
What are the market opportunities and threats faced by the key vendors?
What are the strengths and weaknesses of the key vendors?

You can request one free hour of our analysts time when you purchase this market report. Details are provided within the report.
PART 01: Executive summary
Highlights
PART 02: Scope of the report
Market overview
Top-vendor offerings
PART 03: Market research methodology
Research methodology
Economic indicators
PART 04: Introduction
Key market highlights
Transformation from e-learning to m-education
Market size and forecast
Five forces analysis
PART 05: Market segmentation by product
M-education market in US by product
M-education market in US by content
M-education market in US by authoring tools
M-education market in US by game and simulation tools
M-education market in US by other
PART 06: Market segmentation by end-user
M-education market in US by end-user
M-education market in US by higher education
M-education market in US by K-12
M-education market in US by pre-K
PART 07: Market drivers
Increased penetration of mobile devices
Learning accessibility
Cost reduction
Increased demand for personalized learning
PART 08: Impact of drivers
PART 09: Market challenges
Security, privacy, and legal issues
Copyright issues
Device limitations
Lack of technical skills
Social attitudes against m-learning
PART 10: Impact of drivers and challenges
PART 11: Market trends
Cloud-based m-learning
Big data for mobile-based learning
Augmented reality for mobiles
Social mobile learning
Mobile assessment
Gamified mobile learning
PART 12: Vendor landscape
Competitive scenario
Market vendor analysis 2015
Other prominent vendors
PART 13: Key vendor analysis
Blackboard
D2L
LearnCast
McGraw-Hill Education
Pearson
PART 14: Other prominent vendors
Age of Learning
Aptara
Articulate
BenchPrep
DubLabs
Edmodo
Haiku Learning
IXL Learning
Saba Software
Schoology
WizIQ
PART 15: Appendix
List of abbreviations
PART 16: Explore Technavio
List of Exhibits
Exhibit 01: Product offerings
Exhibit 02: M-education industry
Exhibit 03: M-education market in US 2015-2020 ($ billions)
Exhibit 04: Five forces analysis
Exhibit 05: M-education market in US by product 2015
Exhibit 06: M-education market in US by product 2020
Exhibit 07: M-education market in US by product 2015-2020 ($ billions)
Exhibit 08: M-education market in US by product 2015-2020
Exhibit 09: M-education market in US by content 2015-2020 ($ billions)
Exhibit 10: M-education market in US by authoring tools 2015-2020 ($ billions)
Exhibit 11: M-education market in US by game and simulation tools 2015-2020 ($ billions)
Exhibit 12: M-education market in US by other 2015-2020 ($ millions)
Exhibit 13: M-education market in US by end-user 2015
Exhibit 14: M-education market in US by end-user 2020
Exhibit 15: M-education market in US by end-user 2015-2020 ($ billions)
Exhibit 16: M-education market by end-user 2015-2020
Exhibit 17: M-education market in US by higher education 2015-2020 ($ billions)
Exhibit 18: M-education market in US by K-12 2015-2020 ($ billions)
Exhibit 19: M-education market in US by pre-K 2015-2020 ($ billions)
Exhibit 20: US mobile device ownership till K-12 2015
Exhibit 21: Impact of drivers
Exhibit 22: Impact of drivers and challenges
Exhibit 23: Business segmentation by revenue 2014
Exhibit 24: Pearson: Business segmentation by revenue 2014

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