United Kingdom Video Game Market & Forecast, by Category (Mobile, Download, Online, Gaming Networks, Consoles, PC Games), Users, Age Group, Gender, Income, Company Analysis

United Kingdom Video Game Market & Forecast, by Category (Mobile, Download, Online, Gaming Networks, Consoles, PC Games), Users, Age Group, Gender, Income, Company Analysis

Sep 2020 Renub Research ICT150 Pages Price :
$ 1990

In the year 2020, video games are going to account for more than half of the entire U.K. entertainment market. Almost every sector (Online Games, Mobile Games, Consoles Download Games, Gaming Network and PC Games) of the U.K. gaming industry market is growing. According to our research video gaming market in United Kingdom is one the largest in Europe. According to Renub Research, by the year 2026 United Kingdom Video Game Market will be US$ 3.7 Billion revenue.

U.K Video Gaming Industry in COVID Era

Video gaming is highly popular in the UK and this coronovirus quarantine has further fueled the consumer interest in the gaming industry. We found in our research that the numbers of users for Mobile & Download games have increased in the COVID lookdown. Primarily because of growing internet and smartphone penetration, technology upgradation etc. Sales of gaming consoles have shown significant improvement in the year 2020 compared to last year 2019. Health experts are also giving the go ahead sign for video games as a helpful tension buster during COVID times.

Video games are mostly popular in Middle and High Income population. By age group 25-34 and 35–44 age groups are more popular compared to 18-24, 45-54, 55-64 age groups of population. The key players of this industry have played a vital role in developing the sector by launching new generations’ software and hardware of such as consoles.

Renub Research report titled “United Kingdom Video Game Market & Forecast, by Category (Mobile Games, Download Games, Online Games, Gaming Networks, Consoles, PC Games), Users (Mobile Games, Download Games, Online Games, Gaming Networks, Consoles, PC Games), Age Group (18-24, 25-34, 35-44, 45-54, 55-64), Gender (Male, Female), Income (Low Income, Medium Income, High Income), Company (Keywords Studios, Codemasters, Frontier Developments, Sumo Group, Team17)” studies the United Kingdom video game market. This report provides an all-encompassing analysis of the key growth drivers and restraining factors, demand, and their projections for the upcoming years.

By Category & Users - United Kingdom Video Game Market has been broadly Studied from 6 Segments

  • Mobile Games
  • Download Games
  • Online Games
  • Gaming Network
  • Consoles
  • PC Games

By Gender – Both the genders Male and Female have been studied in this group.

  • Male
  • Female

By Age Group – In this report we have covered the UK video game market from 5 age groups

  • 18-24
  • 25-34
  • 35-44
  • 45-54
  • 55-64

By Income – All the 3 types of Income Group has been studied in the report

  • Low Income
  • Medium Income
  • High Income

All the 5 companies have been studied from three points

  • Business Overview
  • Recent Developments & Initiatives
  • Financial Overview

Company Profile

  • Keywords Studios
  • Codemasters
  • Frontier Developments
  • Sumo Group
  • Team17

Table of Content

1. Introduction

2. Research & Methodology

3. Executive Summary

4. Market Dynamics
4.1 Growth Drivers
4.2 Challenges

5. United Kingdom Video Game Market

6. Market & Users Share – United Kingdom Video Game Market
6.1 By Category Market Share
6.2 By Users Share
6.3 By Age Group Share
6.4 By Gender Share
6.5 By Income Share

7. Category – United Kingdom Video Game Market
7.1 Mobile Games
7.2 Download Games
7.3 Online Games
7.4 Gaming Networks
7.5 Consoles
7.6 PC Games

8. Users – United Kingdom Video Games Market
8.1 Mobile Games
8.2 Download Games
8.3 Online Games
8.4 Gaming Networks
8.5 Consoles
8.6 PC Games

9. Age Group – United Kingdom Video Games Market

10. Gender - United Kingdom Video Games Market

11. Income - United Kingdom Video Games Market

12. Company Analysis
12.1 Keywords Studios
12.1.1 Overview
12.1.2 Initiatives & Recent Developments
12.1.3 Revenue
12.2 Codemasters
12.2.1 Overview
12.2.2 Initiatives & Recent Developments
12.2.3 Revenue
12.3 Frontier Developments
12.3.1 Overview
12.3.2 Initiatives & Recent Developments
12.3.3 Revenue
12.4 Sumo Group
12.4.1 Overview
12.4.2 Initiatives & Recent Developments
12.4.3 Revenue
12.5 Team17
12.5.1 Overview
12.5.2 Initiatives & Recent Developments
12.5.3 Revenue

List of Table

List of Tables

Table-01: United Kingdom – Video Game Market by Age Group (Million), 2017 – 2019
Table-02: United Kingdom – Forecast for Video Game Market by Age Group (Million), 2020 – 2026
Table-03: United Kingdom – Video Game Market by Gender (Million), 2017 – 2019
Table-04: United Kingdom – Forecast for Video Game Market by Gender (Million), 2020 – 2026
Table-05: United Kingdom – Video Game Market by Income (Million), 2017 – 2019
Table-06: United Kingdom – Forecast for Video Game Market by Income (Million), 2020 – 2026

List of Chart

List of Figures

Figure-01: Internet User Penetration Rate in the United Kingdom (UK) from 2015 to 2019 (Historical) and 2020 to 2022 (Forecasted) 
Figure-02: United Kingdom – Video Game Market (Million US$), 2017 – 2019
Figure-03: United Kingdom – Forecast for Video Game Market (Million US$), 2020 – 2026 
Figure-04: United Kingdom – Video Game Market Share by Category (%), 2017 – 2019
Figure-05: United Kingdom – Forecast for Video Game Market Share by Category (%), 2020 – 2026
Figure-06: United Kingdom – Video Game Market Share by Users (%), 2017 – 2019
Figure-07: United Kingdom – Forecast for Video Game Market Share by Users (%), 2020 – 2026
Figure-08: United Kingdom – Video Game Market Share by Age Group (%), 2017 – 2019
Figure-09: United Kingdom – Forecast for Video Game Market Share by Age Group (%), 2020 – 2026
Figure-10: United Kingdom – Video Game Market Share by Gender (%), 2017 – 2019
Figure-11: United Kingdom – Forecast for Video Game Market Share by Gender (%), 2020 – 2026
Figure-12: United Kingdom – Video Game Market Share by Income (%), 2017 – 2019
Figure-13: United Kingdom – Forecast for Video Game Market Share by Income (%), 2020 – 2026
Figure-14: United Kingdom – Video Game Market by Mobile Games (Million US$), 2017 – 2019
Figure-15: United Kingdom – Forecast for Video Game Market by Mobile Games (Million US$), 2020 - 2026
Figure-16: Gamers Prefer to Download Games in United Kingdom, 2019 
Figure-17: Gamers are Frustrated by Slow Downloads in United Kingdom, 2019 
Figure-18: United Kingdom – Video Game Market by Download Game (Million US$), 2017 – 2019
Figure-19: United Kingdom – Forecast for Video Game Market by Download Game (Million US$), 2020 – 2026
Figure-20: United Kingdom – Online Video Game Market by Online Game (Million US$), 2017 – 2019
Figure-21: United Kingdom – Forecast for Online Video Game Market by Online Game (Million US$), 2020 – 2026
Figure-22: United Kingdom – Video Game Market by Gaming Networks (Million US$), 2017 – 2019
Figure-23: United Kingdom – Forecast for Video Game Market by Gaming Network (Million US$), 2020 – 2026
Figure-24: United Kingdom – Video Game Market by Consoles (Million US$), 2017 – 2019
Figure-25: United Kingdom – Forecast for Video Game Market by Console Game (Million US$), 2020 – 2026
Figure-26: United Kingdom Video Game Player via PC, Laptop or Notebook, 2009 - 2018 
Figure-27: United Kingdom – Video Game Market by PC Games (Million US$), 2017 – 2019
Figure-28: United Kingdom – Forecast for Video Game Market by PC Game (Million US$), 2020 – 2026
Figure-29: United Kingdom – Video Game Users by Mobile Game (Million), 2017 – 2019
Figure-30: United Kingdom – Forecast for Video Game Users by Mobile Game (Million), 2020 – 2026
Figure-31: Downloaded or accessed video games through the internet in United Kingdom in March 2019 
Figure-32: United Kingdom – Video Game Users by Download Games (Million), 2017 – 2019
Figure-33: United Kingdom – Forecast for Video Game Users by Download Game (Million), 2020 – 2026
Figure-34: United Kingdom – Video Games Users by Online Games (Million), 2017 – 2019
Figure-35: United Kingdom – Forecast for Video Game Users by Online Games (Million), 2020 – 2026
Figure-36: United Kingdom – Video Game Users by Gaming Network (Million), 2017 – 2019
Figure-37: United Kingdom – Forecast for Video Game User by Gaming Network (Million), 2020 – 2026
Figure-38: United Kingdom – Video Game Users by Console (Million), 2017 – 2019
Figure-39: United Kingdom – Forecast for Video Game User by Consoles (Million), 2020 – 2026
Figure-40: United Kingdom – Video Game Users by PC Games (Million), 2017 – 2019
Figure-41: United Kingdom – Forecast for Video Game User by PC Games (Million), 2020 – 2026
Figure-42: Distribution of consumer spending on video games in the UK as of May 2018, by product category 
Figure-43: Global – Keywords Studios Revenue (Million US$), 2017 – 2019
Figure-44: Global – Forecast for Keywords Studios Revenue (Million US$), 2020 – 2026
Figure-45: Global – Codemasters Revenue (Million US$), 2017 – 2019
Figure-46: Global – Forecast for Codemasters Revenue (Million US$), 2020 – 2026
Figure-47: Global – Frontier Developments Revenue (Million US$), 2017 – 2019
Figure-48: Global – Forecast for Frontier Developments Revenue (Million US$), 2020 – 2026
Figure-49: Global – Sumo Group Revenue (Million US$), 2017 – 2019
Figure-50: Global – Forecast for Sumo Group Revenue (Million US$), 2020 – 2026
Figure-51: Global – Team17 Revenue (Million US$), 2017 – 2019
Figure-52: Global – Forecast for Team17 Revenue (Million US$), 2020 – 2026

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